User:IManGaaX: Difference between revisions
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<span style="font-weight:bold; color:#00ffa2;">GitHub</span> | |||
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<div>[https://github.com/iManGaaX <span style="color:#fff;">github.com/iManGaaX</span>]</div> | |||
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Revision as of 04:02, 14 September 2026

About Me
Name: Youssef Maged
Nickname: iManGaaX
My Works
- table.flip » This function returns the table from the last value to the first value, such as reflection.
- isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
- onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
- getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
- onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
- isPedNearbyWall » This function checks if player/ped is nearby walls like buildings or objects.</span
- dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
- isPedFalling » This function checks if player/ped is falling from a high place.
- table.flatten » This function converts a nested table into a flattened table with concatenated keys.
- getColorName » This function retrieves the nearest color name for a given RGB value using an online API.
- getClosestPoint » This function finds the closest point from a given element to a list of points in 2D space.
- setVehicleDirtEnabled » This function toggles a dirt removal shader effect on the specified vehicle.
- wait » This function pauses the execution of a function for a specific amount of time. It allows you to write sequential, readable code instead of using complex callback structures or multiple timers.