User:Jbeta/EventPageExample
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This event is triggered when a player chats inside the chat box.
Syntax
void onPlayerChat ( string message, int type )
Source
The source of this event is the player who sent the chatbox message.
Parameters
- message: A string representing the message typed into the chat.
- type: An integer value representing the message type:
- 0: normal message
- 1: action message (/me)
- 2: team message
Canceling
If this event is canceled, the game's chat system won't deliver the posts. You may use outputChatBox to send the messages then.
Example
This example limits receiving of chat messages to a spherical area around the player who sent the message.
function blockChatMessage() cancelEvent() end addEventHandler( "onPlayerChat", getRootElement(), blockChatMessage ) local chatRadius = 2 --units function sendMessageToNearbyPlayers( message, messageType ) if messageType == 0 then local posX, posY, posZ = getElementPosition( source ) local chatSphere = createColSphere( posX, posY, posZ, chatRadius ) local nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) destroyElement( chatSphere ) for index, nearbyPlayer in ipairs( nearbyPlayers ) do outputChatBox( message, nearbyPlayer ) end end end addEventHandler( "onPlayerChat", getRootElement(), sendMessageToNearbyPlayers )
See Also
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled