User:Lopez/CSRW: Difference between revisions
No edit summary |
|||
(11 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
<div style="width: 100%; font-size: 170%; text-align: center; background-color: #FAFCFF;"> | <div style="width: 100%; font-size: 170%; text-align: center; background-color: #FAFCFF;"> | ||
[[User:Lopez/CSRW# | [[User:Lopez/CSRW#Installation_(not_released_yet!)|INSTALLATION]] | [[User:Lopez/CSRW#FAQ|FAQ]] | [[User:Lopez/CSRW#Future|FUTURE]] | ||
</div> | </div> | ||
== | == Play == | ||
=== Get | Find a server using internal master server list - [http://redknife.tk/csrw/servers/ link] | ||
[https://wiki.multitheftauto.com/ | |||
== Host own server (not released yet!) == | |||
=== Get main resource === | |||
[https://wiki.multitheftauto.com/ Go to community] and download latest version of gamemode. Community automatically add third party required resources. | |||
'''Attention''': Ensure you have standard managing resources (mapmanager, votemanager). | |||
=== Get additional content === | === Get additional content === | ||
[https://wiki.multitheftauto.com/ | [https://wiki.multitheftauto.com/ Download pack contains models, images, sounds and some other resources]. | ||
* Full list: csrw-media, csrw-models, csrw-sounds, csrw-freecam, shader_mapfix + | * Full list: csrw-media, csrw-models, csrw-sounds, csrw-freecam, shader_mapfix + map pack | ||
=== Put files === | === Put files === | ||
1. Create folder in ''server/mods/deathmatch/resources/[gamemodes]/'' named ''[Counter Strike RenderWare]''. | 1. Create folder in ''server/mods/deathmatch/resources/[gamemodes]/'' named ''[Counter Strike RenderWare]''. | ||
2. Put | 2. Put here all resources downloaded from community (you don't need to unpack zip archives). | ||
3. Unpack additional content pack and put them too. | 3. Unpack additional content pack and put them too. | ||
=== Run server and give required permissions === | === Run server and give required permissions === | ||
(it's not required but highly recommended) | |||
Use command: | Use command: | ||
<pre class="de1" style="max-width: 400px; border: 1px dashed orange; background-color: #FFFBF0;"> | <pre class="de1" style="max-width: 400px; border: 1px dashed orange; background-color: #FFFBF0;"> | ||
Line 26: | Line 33: | ||
</pre> | </pre> | ||
By this command you give gamemode permissions for [[fetchRemote]] | By this command you give gamemode permissions for [[fetchRemote]] (global news, new version notifications, master server list), [[stopResource]] & [[startResource]] (managing resources). | ||
== Future == | == Future == | ||
=== Future features plan === | === Future features plan === | ||
(order is totally random) | (order is totally random) | ||
* more modes: deathmatch, gungame, | * more modes: zombie, deathmatch, gungame, Protect The VIP, ...? | ||
* ladders | * ladders | ||
* synced fire | * synced fire | ||
** own molotov fire | ** own molotov fire | ||
** possibility to extinguish molotov fire using smoke grenade | |||
** possibility to extinguish molotov fire | * new lobby based on HTML ([[Branches#Awesomium|Browser branch]] needed) | ||
* new lobby | |||
* better grenades aim, few styles on grenade throwing | * better grenades aim, few styles on grenade throwing | ||
* possibility to run few matchs on one server with different maps, config etc. (multi gamemode) | * possibility to run few matchs on one server with different maps, config etc. (multi gamemode) | ||
* | * more stuff for spectator: weapon lasers, map drawing etc. | ||
* voice with team channels etc. | |||
* crosshair | |||
** static mode | |||
** possibility to change crosshair color (and size?) | |||
* First Person mode | |||
* other gamemodes (assault, stealth etc.) map support without any conversion | |||
* mapping | |||
** possibility to place fire on map (related to ''synced fire'') | |||
** possibility to place any [[effect]] on map | |||
** possibility to place weapons on map | |||
** possibility to easy create & manage water on map | |||
** possibility to create buy points not related to spawnpoints |
Latest revision as of 15:12, 6 December 2014
Temporary location of Resource:Counter Strike RenderWare.
INSTALLATION | FAQ | FUTURE
Play
Find a server using internal master server list - link
Host own server (not released yet!)
Get main resource
Go to community and download latest version of gamemode. Community automatically add third party required resources.
Attention: Ensure you have standard managing resources (mapmanager, votemanager).
Get additional content
Download pack contains models, images, sounds and some other resources.
- Full list: csrw-media, csrw-models, csrw-sounds, csrw-freecam, shader_mapfix + map pack
Put files
1. Create folder in server/mods/deathmatch/resources/[gamemodes]/ named [Counter Strike RenderWare].
2. Put here all resources downloaded from community (you don't need to unpack zip archives).
3. Unpack additional content pack and put them too.
Run server and give required permissions
(it's not required but highly recommended)
Use command:
aclrequest allow csrw all
By this command you give gamemode permissions for fetchRemote (global news, new version notifications, master server list), stopResource & startResource (managing resources).
Future
Future features plan
(order is totally random)
- more modes: zombie, deathmatch, gungame, Protect The VIP, ...?
- ladders
- synced fire
- own molotov fire
- possibility to extinguish molotov fire using smoke grenade
- new lobby based on HTML (Browser branch needed)
- better grenades aim, few styles on grenade throwing
- possibility to run few matchs on one server with different maps, config etc. (multi gamemode)
- more stuff for spectator: weapon lasers, map drawing etc.
- voice with team channels etc.
- crosshair
- static mode
- possibility to change crosshair color (and size?)
- First Person mode
- other gamemodes (assault, stealth etc.) map support without any conversion
- mapping
- possibility to place fire on map (related to synced fire)
- possibility to place any effect on map
- possibility to place weapons on map
- possibility to easy create & manage water on map
- possibility to create buy points not related to spawnpoints