User:Lopez/CSRW: Difference between revisions
(→Future features plan: little modifications) |
|||
(2 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
</div> | </div> | ||
== | == Play == | ||
Find a server using internal master server list - [http://redknife.tk/csrw/servers/ link] | |||
== Host own server (not released yet!) == | |||
=== Get main resource === | === Get main resource === | ||
[https://wiki.multitheftauto.com/ Go to community] and download latest version of gamemode. Community automatically add third party required resources. | [https://wiki.multitheftauto.com/ Go to community] and download latest version of gamemode. Community automatically add third party required resources. | ||
Line 30: | Line 33: | ||
</pre> | </pre> | ||
By this command you give gamemode permissions for [[fetchRemote]] (global news, new version notifications), [[stopResource]] & [[startResource]] (managing resources). | By this command you give gamemode permissions for [[fetchRemote]] (global news, new version notifications, master server list), [[stopResource]] & [[startResource]] (managing resources). | ||
== Future == | == Future == | ||
Line 45: | Line 48: | ||
* more stuff for spectator: weapon lasers, map drawing etc. | * more stuff for spectator: weapon lasers, map drawing etc. | ||
* voice with team channels etc. | * voice with team channels etc. | ||
* crosshair | * crosshair | ||
** static mode | ** static mode | ||
** possibility to change crosshair color (and size?) | ** possibility to change crosshair color (and size?) | ||
* First Person mode | |||
* other gamemodes (assault, stealth etc.) map support without any conversion | * other gamemodes (assault, stealth etc.) map support without any conversion |
Latest revision as of 15:12, 6 December 2014
Temporary location of Resource:Counter Strike RenderWare.
INSTALLATION | FAQ | FUTURE
Play
Find a server using internal master server list - link
Host own server (not released yet!)
Get main resource
Go to community and download latest version of gamemode. Community automatically add third party required resources.
Attention: Ensure you have standard managing resources (mapmanager, votemanager).
Get additional content
Download pack contains models, images, sounds and some other resources.
- Full list: csrw-media, csrw-models, csrw-sounds, csrw-freecam, shader_mapfix + map pack
Put files
1. Create folder in server/mods/deathmatch/resources/[gamemodes]/ named [Counter Strike RenderWare].
2. Put here all resources downloaded from community (you don't need to unpack zip archives).
3. Unpack additional content pack and put them too.
Run server and give required permissions
(it's not required but highly recommended)
Use command:
aclrequest allow csrw all
By this command you give gamemode permissions for fetchRemote (global news, new version notifications, master server list), stopResource & startResource (managing resources).
Future
Future features plan
(order is totally random)
- more modes: zombie, deathmatch, gungame, Protect The VIP, ...?
- ladders
- synced fire
- own molotov fire
- possibility to extinguish molotov fire using smoke grenade
- new lobby based on HTML (Browser branch needed)
- better grenades aim, few styles on grenade throwing
- possibility to run few matchs on one server with different maps, config etc. (multi gamemode)
- more stuff for spectator: weapon lasers, map drawing etc.
- voice with team channels etc.
- crosshair
- static mode
- possibility to change crosshair color (and size?)
- First Person mode
- other gamemodes (assault, stealth etc.) map support without any conversion
- mapping
- possibility to place fire on map (related to synced fire)
- possibility to place any effect on map
- possibility to place weapons on map
- possibility to easy create & manage water on map
- possibility to create buy points not related to spawnpoints