User:Lopez: Difference between revisions
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Greetings. | Greetings. | ||
== [http://bugs.mtasa.com/view.php?id=7631 playGTAScriptSound] == | |||
<section name="Client" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
playGTAScriptSound(int soundID, [bool looped = false]) | |||
playGTAScriptSound3D(int soundID, float x, float y, float z, [bool looped = false]) | |||
</syntaxhighlight> | |||
</section> | |||
=== Sounds ID === | |||
* http://pastebin.com/cfMR0phi -- list of all GTA script sounds from data/AudioEvents.txt (ex. casino conversations etc.) | |||
=== Memory adress === | |||
Memory adress of main.scm function to play sound. | |||
<section name="from main.scm" class="client" show="true"> | |||
<syntaxhighlight lang="lua"> | |||
0952: load_soundtrack 0 -- 0 is id? | |||
0953: get_soundtrack_status_to @23 - I think last argument is main.scm code block | |||
0954: start_playing_loaded_soundtrack | |||
0955: end_playing_loaded_soundtrack | |||
^ i think this is the old, bugged playMissionAudio function | |||
043C: disable_sounds_after_fade 1 -- can be 1 or 0 | |||
I think this is what Im looking for | |||
018C: play_sound 1052 at 0.0 0.0 0.0 - this? SOUND_AMMUNATION_BUY_WEAPON 1052; I think 0 0 0 = no 3D sound | |||
018C: play_sound 65535 at 2181.127 -2251.999 14.036 - another example; id 65535 doesnt exist in AudioEvents.txt | |||
018C: play_sound 1058 at 0.0 0.0 0.0 | |||
018C: play_sound 1053 at 0.0 0.0 0.0 | |||
'--> 018C <-- | |||
</syntaxhighlight> | |||
</section> | |||
== ? == | == ? == |
Revision as of 03:35, 2 June 2013
Hello, my name is lopez(loo) and I'm from Poland.
Greetings.
playGTAScriptSound
Click to collapse [-]
ClientplayGTAScriptSound(int soundID, [bool looped = false]) playGTAScriptSound3D(int soundID, float x, float y, float z, [bool looped = false])
Sounds ID
- http://pastebin.com/cfMR0phi -- list of all GTA script sounds from data/AudioEvents.txt (ex. casino conversations etc.)
Memory adress
Memory adress of main.scm function to play sound.
Click to collapse [-]
from main.scm0952: load_soundtrack 0 -- 0 is id? 0953: get_soundtrack_status_to @23 - I think last argument is main.scm code block 0954: start_playing_loaded_soundtrack 0955: end_playing_loaded_soundtrack ^ i think this is the old, bugged playMissionAudio function 043C: disable_sounds_after_fade 1 -- can be 1 or 0 I think this is what Im looking for 018C: play_sound 1052 at 0.0 0.0 0.0 - this? SOUND_AMMUNATION_BUY_WEAPON 1052; I think 0 0 0 = no 3D sound 018C: play_sound 65535 at 2181.127 -2251.999 14.036 - another example; id 65535 doesnt exist in AudioEvents.txt 018C: play_sound 1058 at 0.0 0.0 0.0 018C: play_sound 1053 at 0.0 0.0 0.0 '--> 018C <--
?
MOJRM-511 <meta http-equiv="Content-Language" content="ar-sa">