User:Lopez
Jump to navigation
Jump to search
Hello, my name is lopez(loo) and I'm from Poland.
Greetings.
playGTAScriptSound
Click to collapse [-]
ClientplayGTAScriptSound(int soundID, [bool looped = false]) playGTAScriptSound3D(int soundID, float x, float y, float z, [bool looped = false])
Sounds ID
- http://pastebin.com/cfMR0phi -- list of all GTA script sounds from data/AudioEvents.txt (ex. casino conversations etc.)
Memory adress
Memory adress of main.scm function to play sound.
Click to collapse [-]
from main.scm0952: load_soundtrack 0 -- 0 is id? 0953: get_soundtrack_status_to @23 - I think last argument is main.scm code block 0954: start_playing_loaded_soundtrack 0955: end_playing_loaded_soundtrack ^ i think this is the old, bugged playMissionAudio function 043C: disable_sounds_after_fade 1 -- can be 1 or 0 I think this is what Im looking for 018C: play_sound 1052 at 0.0 0.0 0.0 - this? SOUND_AMMUNATION_BUY_WEAPON 1052; I think 0 0 0 = no 3D sound 018C: play_sound 65535 at 2181.127 -2251.999 14.036 - another example; id 65535 doesnt exist in AudioEvents.txt 018C: play_sound 1058 at 0.0 0.0 0.0 018C: play_sound 1053 at 0.0 0.0 0.0 '--> 018C <--
?
MOJRM-511 <meta http-equiv="Content-Language" content="ar-sa">