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| Hello, my name is lopez(loo) and I'm from [[PL/Strona_Główna|Poland]][[File:Plflag.png]].
| | * [https://github.com/lopezloo GitHub profile] |
| | | * [https://forum.mtasa.com/profile/26157-lopezloo/ Forum profile] |
| [[File:Oilschaps.jpg|thumb|350px|I don't have idea what I am doing.]]
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| Greetings.
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| == [http://bugs.mtasa.com/view.php?id=7631 playGTAScriptSound] ==
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| <section name="Client" class="client" show="true">
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| <syntaxhighlight lang="lua">
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| playGTAScriptSound(int soundID, [bool looped = false])
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| playGTAScriptSound3D(int soundID, float x, float y, float z, [bool looped = false])
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| </syntaxhighlight>
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| </section>
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| === Sounds ID ===
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| * http://pastebin.com/cfMR0phi -- list of all GTA script sounds from data/AudioEvents.txt (ex. casino conversations etc.)
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| === Memory adress ===
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| Memory adress of main.scm function to play sound.
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| <section name="from main.scm" class="client" show="true">
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| <syntaxhighlight lang="lua">
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| 0952: load_soundtrack 0 -- 0 is id?
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| 0953: get_soundtrack_status_to @23 - I think last argument is main.scm code block
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| 0954: start_playing_loaded_soundtrack
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| 0955: end_playing_loaded_soundtrack
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| ^ i think this is the old, bugged playMissionAudio function
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| 043C: disable_sounds_after_fade 1 -- can be 1 or 0
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| I think this is what Im looking for
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| 018C: play_sound 1052 at 0.0 0.0 0.0 - this? SOUND_AMMUNATION_BUY_WEAPON 1052; I think 0 0 0 = no 3D sound
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| 018C: play_sound 65535 at 2181.127 -2251.999 14.036 - another example; id 65535 doesnt exist in AudioEvents.txt
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| 018C: play_sound 1058 at 0.0 0.0 0.0
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| 018C: play_sound 1053 at 0.0 0.0 0.0
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| '--> 018C <--
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| </syntaxhighlight>
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| </section>
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| == ? ==
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| MOJRM-511
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| <meta http-equiv="Content-Language" content="ar-sa">
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| <center><font size="64px"> ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з=( ͡° ͜ʖ ͡°)=ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿</font></center>
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