User:Stryp
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Some useful functions (for me at least)
Deleting colorcodes from whatever (bigbig thanks for eeew)
function noColors(input) return input:gsub("#%x%x%x%x%x%x","") end
isVehicleLockable by me
function isVehicleLockable (vehicle) local notLockableVehicles = {594, 606, 607, 611, 584, 608, 435, 450, 591, 539, 441, 464, 501, 465, 564, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454, 581, 509, 481, 462, 521, 463, 510, 522, 461, 448, 468, 586, 425, 520} -- Table for lockable vehicles, 100% from me :D -- Maybe I missed some vehicles, feel free to edit it. local itsLockable = true -- At start, the vehicle is lockable. local myVehicle = getElementModel(vehicle) -- Get the model ID of the vehicle to work with it. for k, notLockableVehicle in pairs(notLockableVehicles) do -- Do for every notlockable vehicles if myVehicle == notLockableVehicle then -- If the vehicle inputted is a not lockable vehicle itsLockable = false -- Then its not lockable return false -- So return false, it isn't lockable end end if itsLockable == true then -- If we didn't set it to false before, then its lockable, return true -- So return true. end -- By Stryp end
Some announce-like function to write to every players screen:
function showTextDisplay(player,command,...) local display = textCreateDisplay() local ann = table.concat(arg," ") for k,v in ipairs(getElementsByType("player")) do textDisplayAddObserver(display,v) end txt = textCreateTextItem(ann,0.01,0.95,"low",0,255,0,255,3) textDisplayAddText(display,txt) setTimer(textDisplayRemoveText,10000,1,display,txt) setTimer(textDestroyDisplay,10000,1,display) end addCommandHandler("ann",showTextDisplay,true,false)
Server-side, can be used without command handler Need to add right to ACL to get it working
Not valid skin-ids:
notValidSkins = {1,2,3,4,5,6,8,42,65,74,86,119,149,208,217,265,266,267,268,269,270,271,272,273}
Clientsided position getting with /pos in chat or pos in console:
addCommandHandler("pos",function() local x,y,z = getElementPosition(getLocalPlayer()) outputChatBox("#ff0000"..x.." #ffff00"..y.." #00ff00"..z,0,255,0,true) end,false)
More will come...