Vehicle variants: Difference between revisions
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== Custom Variants == | == Custom Variants == | ||
With the introduction of vehicle variants we now have the ability to add custom variants using custom models. Variants can be anything from different adverts to additional parts of the model.. | With the introduction of vehicle variants we now have the ability to add custom variants using custom models. Variants can be anything from different adverts to additional parts of the model.. | ||
[[Media:Infernus.png]] | |||
==How to Add Variants== | ==How to Add Variants== | ||
Adding variants requires modifying your DFF by adding a part of the model you wish to be a variant and naming it extra1, extra2, extra3, extra4 or extra5 then setting it's parent to the chassis_dummy this tells GTA it has variant information and after this your variant will work in MTA. | Adding variants requires modifying your DFF by adding a part of the model you wish to be a variant and naming it extra1, extra2, extra3, extra4 or extra5 then setting it's parent to the chassis_dummy this tells GTA it has variant information and after this your variant will work in MTA. |
Revision as of 13:37, 9 November 2011
Custom Variants
With the introduction of vehicle variants we now have the ability to add custom variants using custom models. Variants can be anything from different adverts to additional parts of the model.. Media:Infernus.png
How to Add Variants
Adding variants requires modifying your DFF by adding a part of the model you wish to be a variant and naming it extra1, extra2, extra3, extra4 or extra5 then setting it's parent to the chassis_dummy this tells GTA it has variant information and after this your variant will work in MTA.
Spawning Custom Variants
Spawning custom variants is more complicated as we do not know the variants are there so the random variant spawner (TM) will not spawn the added variant.
A way around this is to implicitly specify which variant you require in createVehicle this will bypass our random variant spawner (TM) and allow you to spawn it.
Any invalid variant will show up as the default model with no variation.
GTA Variants
ambulan (416) Numbers: 0->37, 1->71
artict1 (435) Side Ads: 0->Cok-o-Pops, 1->Munky Juice, 2->Hinterland, 3->Zip, 4->RS Haul, 5->Ranch
artict2 (450) Contents: 0->Filled with gravel/coal/stone
bagboxb (607) Contents: 0,1,2->Various distributions of loose baggage
baggage (485) Rear Cargo Items: 0->Earmuffs, 1->Small Case, 2->Large Case
barracks (433) Bed Covering: 0->Opaque Fabric, 1->Camo Netting
benson (499) Side Ads: 0->Shady Industries, 1->LSD, 2->The Uphill Gardener, 3->Discount Furniture
bf400 (581) Exhausts: 0->Single Type1, 1->Single Type2, 2->Dual Type3, Fairings (with Windshields): 3->Half-size, 4->Full-size
bfinject (424) Body: 0->Side Panels
bloodra (504) Numbers/Roof Color: 0->328/White, 1->464/Check, 2->172/Check, 3->100/White, 4->284/White, 5->505/Check
bobcat (422) Bed Items: 0->Spare Tire, 1->Sprunk Cans
burrito (482) Roof Items: 0->Roof Lights + Spoiler
caddy (457) Rear Cargo (Driver Side): 0->Golfbag1, 1->Satchel1, 2->Golfbag2 Rear Cargo (Pass Side): 3->Satchel2, 4->Golfbag3, 5->Golfbag4
camper (483) 0->Open Curtains & Second Bench Seat, 1->Open Roof Vent, Closed Curtains, Bed in Back, Peace Sign
cheetah (415) Side Mirrors: 0->Single, Placed High, 1->Dual, Placed Normally
coach (437) Name on Side: 0->Big O Tours, 1->Bikini Line
coastg (472) Various Items 0->Items all Over, 1->Items Grouped in Back, 2->Items all Over + 2 Oars in Front
fcr900 (521) Exhausts: 0->Single Type1, 1->Dual Type1, 2->Dual Type2, Fairings (with Windshields): 3->Half-size, 4->Full-size
firetruk (407) Numbers: 0->64, 1->16, 2->47
flatbed (455) Cargo 0->Crates in Front, 1->Crates in Center under Tarp 2->Two Sets of Crates (Front and Back)
hotknife (434) 0->Partial Engine Cover
hotrina (502) Numbers: 0->96, 1->67, 2->73, 3->52, 4->45, 5->14
hotrinb (503) Numbers: 0->82, 1->26, 2->65, 3->07, 4->36, 5->60
kart (571) Body Panels: 0->Both Sides, 1->Steering Column
launch (595) Roofs: 0->Over passenger section, 1->Over driver section
marquis (484) 0->Windshield over Cabin Entrance
mesa (500) 0->Roof Over Back, 1->Roll Bar in Back
monstera (556) 0->Roof Spoiler, 1->Roof Lights, 2->Roll Bar with Lights
monsterb (557) 0->Couldn't Determine 1->Roof Lights
mrwhoop (423) Rear Sign: 0->Cherry Popping Good, 1->Slow Children Ahead
mule (414) Side Ads: 0->Toy Corner, 1->Binco, 2->Semi, 3->Shafted Appliances
nrg500 (522) Exhausts: 0->Single Pair1, 1->Single Pair2, 2->Dual Pair2, Fairings (with Windshields): 3->Smooth, 4->With Side Cutouts
patriot (470) Cargo Area 0->Low Cover, 1->Roof/High Cover, 2->Roll Bar
peren (404) 0->Roof Rack
picador (600) Items in Bed: 0->Planks, 1->Sprunk Cans
pony (413) 0->Sound System in Back
reefer (453) Items in Back: 0->Boxes of Fish, 1->Bench
romero (442) Coffins: 0->Brown Style1, 1->Black Style2, 2->Brown Style3
rumpo (440) Side Ads: 0->Cok-o-Pops, 1->Harry Plums, 2->Dick Goblin's, 3->Final Build, 4->Transfender, 5->Wheel Arch Angels
sadler (543) Items in Bed: 0->Two Propane Tanks & Crate, 1->Two Barrels, 2->Sprunk Cans, 3->Open Crates
sadlsht (605) Items in Bed: 0->Two Propane Tanks & Crate, 1->Two Barrels, 2->Sprunk Cans, 3->Open Crates
securica (428) Side Logo: 0->Chuff, 1->Lock&Load
slamvan (535) Steering Wheel: 0->Normal, 1->Chain (Default has none!)
stallion (439) Roof: 0->Hardtop, 1->Softtop (up), 2->Softtop (folded)
supergt (506) 0->Full Roof
swatvan (601) Number: 0->1, 1->9, 2->6, 3->7
topfun (459) 0->Boxes of Toys in Back
tram (449) 0,1,2,3->(4 defined extras, but I don't know what they are)
trash (408) 0->Some bits of trash sticking out of the back
tug (583) Case in Back: 0->Red Case, 1->Green Case
utility (552) 0->Cones, Barrel in back + Cone lying on passenger side rail, 1->Cones, Barrel in back + Cone lying on driver side rail
walton (478) Items in Bed: 0->Two Propane Tanks, 1->Open Crates, 2->Propane Tank and Barrel
windsor (555) 0->Roof
yankee (456) Side Ads: 0->Big Gas, 1->RS Haul, 2->Star Balls, 3->Flower Power
zr350 (477) 0->Rear Spoiler