Weapons: Difference between revisions
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Line 75: | Line 75: | ||
|style="background:#cfcfcf;"|17 (34) | |style="background:#cfcfcf;"|17 (34) | ||
|style="background:#cfcfcf;"|346 | |style="background:#cfcfcf;"|346 | ||
|rowspan="3" style="background:#cfcfcf;" | No | |rowspan="3" style="background:#cfcfcf;" | '''No'''<br/>''Replacing handgun resets slot 2 ammo'' | ||
|- | |- | ||
|style="background:#cfcfcf;"|Silenced Pistol | |style="background:#cfcfcf;"|Silenced Pistol | ||
Line 92: | Line 92: | ||
|style="background:#efefef;"|1 | |style="background:#efefef;"|1 | ||
|style="background:#efefef;"|349 | |style="background:#efefef;"|349 | ||
|rowspan="3" style="background:#efefef;" | Yes | |rowspan="3" style="background:#efefef;" | '''Yes''' | ||
|- | |- | ||
|style="background:#efefef;"|Sawn-Off Shotgun | |style="background:#efefef;"|Sawn-Off Shotgun | ||
Line 109: | Line 109: | ||
|style="background:#cfcfcf;"|50 (100) | |style="background:#cfcfcf;"|50 (100) | ||
|style="background:#cfcfcf;"|352 | |style="background:#cfcfcf;"|352 | ||
|rowspan="3" style="background:#cfcfcf;" | Yes | |rowspan="3" style="background:#cfcfcf;" | '''Yes''' | ||
|- | |- | ||
|style="background:#cfcfcf;"|MP5 | |style="background:#cfcfcf;"|MP5 | ||
Line 126: | Line 126: | ||
|style="background:#efefef;"|30 | |style="background:#efefef;"|30 | ||
|style="background:#efefef;"|355 | |style="background:#efefef;"|355 | ||
|rowspan="2" style="background:#efefef;" | Yes | |rowspan="2" style="background:#efefef;" | '''Yes''' | ||
|- | |- | ||
|style="background:#efefef;"|M4 | |style="background:#efefef;"|M4 | ||
Line 138: | Line 138: | ||
|style="background:#cfcfcf;"|1 | |style="background:#cfcfcf;"|1 | ||
|style="background:#cfcfcf;"|357 | |style="background:#cfcfcf;"|357 | ||
|rowspan="2" style="background:#cfcfcf;" | No | |rowspan="2" style="background:#cfcfcf;" | '''No'''<br/>''Replacing rifle resets slot 6 ammo'' | ||
|- | |- | ||
|style="background:#cfcfcf;"|Sniper Rifle | |style="background:#cfcfcf;"|Sniper Rifle | ||
Line 150: | Line 150: | ||
|style="background:#efefef;"|1 | |style="background:#efefef;"|1 | ||
|style="background:#efefef;"|359 | |style="background:#efefef;"|359 | ||
|rowspan="4" style="background:#efefef;" | No | |rowspan="4" style="background:#efefef;" | '''No'''<br/>''Replacing heavy weapon resets slot 7 ammo'' | ||
|- | |- | ||
|style="background:#efefef;"|Heat-Seeking RPG | |style="background:#efefef;"|Heat-Seeking RPG | ||
Line 172: | Line 172: | ||
|style="background:#cfcfcf;"|1 | |style="background:#cfcfcf;"|1 | ||
|style="background:#cfcfcf;"|342 | |style="background:#cfcfcf;"|342 | ||
|rowspan="4" style="background:#cfcfcf;" | No | |rowspan="4" style="background:#cfcfcf;" | '''No'''<br/>''Replacing projectile resets slot 8 ammo'' | ||
|- | |- | ||
|style="background:#cfcfcf;"|Tear Gas | |style="background:#cfcfcf;"|Tear Gas | ||
Line 194: | Line 194: | ||
|style="background:#efefef;"|500 | |style="background:#efefef;"|500 | ||
|style="background:#efefef;"|365 | |style="background:#efefef;"|365 | ||
|rowspan="3" style="background:#efefef;" | No | |rowspan="3" style="background:#efefef;" | '''No'''<br/>''Replacing slot 9 weapon resets slot 9 ammo'' | ||
|- | |- | ||
|style="background:#efefef;"|Fire Extinguisher | |style="background:#efefef;"|Fire Extinguisher |
Revision as of 06:49, 30 August 2013
Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below.
- NOTES:
- Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weapons.
- GTASA weapon stats will affect movement, accuracy, damage, and dual wield capability. See SetPedStat to change these stats. The MTA server comes with a resource called "defaultStats"
that sets GTASA weapon stats to 999. See the weapon stats link for more info.
- For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the Death_Reasons.
Weapon | ID | Clip | Model ID | Slot ammo shared? | |
---|---|---|---|---|---|
Slot 0: No Weapon | Fist | 0 | |||
Brass Knuckles | 1 | 331 | |||
Slot 1: Melee | Golf Club | 2 | 333 | ||
Nightstick | 3 | 334 | |||
Knife | 4 | 335 | |||
Baseball Bat | 5 | 336 | |||
Shovel | 6 | 337 | |||
Pool Cue | 7 | 338 | |||
Katana | 8 | 339 | |||
Chainsaw | 9 | 341 | |||
Slot 2: Handguns | Pistol | 22 | 17 (34) | 346 | No Replacing handgun resets slot 2 ammo |
Silenced Pistol | 23 | 17 | 347 | ||
Desert Eagle | 24 | 7 | 348 | ||
Slot 3: Shotguns | Shotgun | 25 | 1 | 349 | Yes |
Sawn-Off Shotgun | 26 | 2 (4) | 350 | ||
SPAZ-12 Combat Shotgun | 27 | 7 | 351 | ||
Slot 4: Sub-Machine Guns | Uzi | 28 | 50 (100) | 352 | Yes |
MP5 | 29 | 30 | 353 | ||
TEC-9 | 32 | 50 (100) | 372 | ||
Slot 5: Assault Rifles | AK-47 | 30 | 30 | 355 | Yes |
M4 | 31 | 50 | 356 | ||
Slot 6: Rifles | Country Rifle | 33 | 1 | 357 | No Replacing rifle resets slot 6 ammo |
Sniper Rifle | 34 | 1 | 358 | ||
Slot 7: Heavy Weapons | Rocket Launcher | 35 | 1 | 359 | No Replacing heavy weapon resets slot 7 ammo |
Heat-Seeking RPG | 36 | 1 | 360 | ||
Flamethrower | 37 | 50 | 361 | ||
Minigun | 38 | 500 | 362 | ||
Slot 8: Projectiles | Grenade | 16 | 1 | 342 | No Replacing projectile resets slot 8 ammo |
Tear Gas | 17 | 1 | 343 | ||
Molotov Cocktails | 18 | 1 | 344 | ||
Satchel Charges | 39 | 1 | 363 | ||
Slot 9: Special 1 | Spraycan | 41 | 500 | 365 | No Replacing slot 9 weapon resets slot 9 ammo |
Fire Extinguisher | 42 | 500 | 366 | ||
Camera | 43 | 36 | 367 | ||
Slot 10: Gifts/Other | Long Purple Dildo | 10 | 321 | ||
Short tan Dildo | 11 | 322 | |||
Vibrator | 12 | 323 | |||
Flowers | 14 | 325 | |||
Cane | 15 | 326 | |||
Slot 11: Special 2 | Night-Vision Goggles | 44 | 368 | ||
Infrared Goggles | 45 | 369 | |||
Parachute | 46 | 371 | |||
Slot 12: Satchel Detonator | Satchel Detonator | 40 | 364 |
Client Functions
- Shared
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty