Weapons: Difference between revisions

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*Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weapons.
*Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weapons.
*GTASA [[Weapon_skill_levels|weapon stats]] will affect movement, accuracy, damage, and dual wield capability. See [[setPedStat]] to change these stats. The default MTA server package comes with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info.
*GTASA [[Weapon_skill_levels|weapon stats]] will affect movement, accuracy, damage, and dual wield capability. See [[setPedStat]] to change these stats. The default MTA server package comes with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info.
*For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Death_Reasons]].
*For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the [[Death Reasons]].
*'''Name''' is compatible with functions [[getWeaponNameFromID]], [[getWeaponIDFromName]].
*'''Name''' is compatible with functions [[getWeaponNameFromID]], [[getWeaponIDFromName]].
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Revision as of 13:02, 23 July 2016

Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below.

[[{{{image}}}|link=|]] Note:
  • Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weapons.
  • GTASA weapon stats will affect movement, accuracy, damage, and dual wield capability. See setPedStat to change these stats. The default MTA server package comes with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info.
  • For death reasons, especially in event handlers for onPlayerWasted or similar, also have a look at the Death Reasons.
  • Name is compatible with functions getWeaponNameFromID, getWeaponIDFromName.
Slot Type Image Name ID Model ID Clip Sharing slot ammo
0 Hand Fist 0
Brassknuckle 1 331
1 Melee Golfclub 2 333
Nightstick 3 334
Knife 4 335
Bat 5 336
Shovel 6 337
Poolstick 7 338
Katana 8 339
Chainsaw 9 341
2 Handguns Colt 45 22 346 17 (34) No
Replacing handgun resets slot 2 ammo
Silenced 23 347 17
Deagle 24 348 7
3 Shotguns Shotgun 25 349 1 Yes
Sawed-off 26 350 2 (4)
Combat Shotgun 27 351 7
4 Sub-Machine Guns Uzi 28 352 50 (100) Yes
MP5 29 353 30
Tec-9 32 372 50 (100)
5 Assault Rifles AK-47 30 355 30 Yes
M4 31 356 50
6 Rifles Rifle 33 357 1 No
Replacing rifle resets slot 6 ammo
Sniper 34 358 1
7 Heavy Weapons Rocket Launcher 35 359 1 No
Replacing heavy weapon resets slot 7 ammo
Rocket Launcher HS 36 360 1
Flamethrower 37 361 50
Minigun 38 362 500
8 Projectiles Grenade 16 342 1 No
Replacing projectile resets slot 8 ammo
Teargas 17 343 1
Molotov 18 344 1
Satchel 39 363 1
9 Special 1 Spraycan 41 365 500 No
Replacing slot 9 weapon resets slot 9 ammo
Fire Extinguisher 42 366 500
Camera 43 367 36
10 Gifts Dildo 10 321
Dildo 11 322
Vibrator 12 323
Flower 14 325
Cane 15 326
11 Special 2 Nightvision 44 368
Infrared 45 369
Parachute 46 371
12 Satchel Detonator Bomb 40 364

Client Functions



Server Function