Weapons
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Scripting functions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below.
- NOTE: GTASA weapon stats will affect movement, accuracy, damage, and dual wield capability. See SetPedStat to change these stats. The MTA server comes with a resource called "defaultStats" that sets GTASA weapon stats to 999. See the weapon stats link for more info.
| Weapon | ID | Clip Size | Dual? | Model ID | |
|---|---|---|---|---|---|
| Slot 0: No Weapon | Fist | 0 | N/A | No | N/A |
| Brass Knuckles | 1 | N/A | No | 331 | |
| Slot 1: Melee | Golf Club | 2 | N/A | No | 333 |
| Nightstick | 3 | N/A | No | 334 | |
| Knife | 4 | N/A | No | 335 | |
| Baseball Bat | 5 | N/A | No | 336 | |
| Shovel | 6 | N/A | No | 337 | |
| Pool Cue | 7 | N/A | No | 338 | |
| Katana | 8 | N/A | No | 339 | |
| Chainsaw | 9 | N/A | No | 341 | |
| Slot 2: Handguns | |||||
| Slot 3: Shotguns | |||||
| Slot 4: Sub-Machine Guns | |||||
| Slot 5: Assault Rifles | |||||
| Slot 6: Rifles | |||||
| Slot 7: Heavy Weapons | |||||
| Slot 8: Projectiles | |||||
| Slot 9: Special 1 | |||||
| Slot 10: Gifts/Other | |||||
| Slot 11: Special 2 | |||||
| Slot 12: Satchel Detonator |