XmlCreateChild: Difference between revisions
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local NewNode = xmlCreateChild(RootNode, "newchild") | local NewNode = xmlCreateChild(RootNode, "newchild") | ||
xmlSaveFile(RootNode) | xmlSaveFile(RootNode) | ||
xmlUnloadFile(RootNode) | |||
end | end | ||
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{{XML functions}} | {{XML functions}} | ||
[[ru:xmlCreateChild]] | [[ru:xmlCreateChild]] | ||
[[pt-br:XmlCreateChild]] | |||
Latest revision as of 04:26, 20 February 2022
This function creates a new child node under an XML node.
Syntax
xmlnode xmlCreateChild ( xmlnode parentNode, string tagName )
OOP Syntax Help! I don't understand this!
- Method: xmlnode:createChild(...)
Required Arguments
- parentNode: the xmlnode you want to create a new child node under.
- tagName: the type of the child node that will be created.
Returns
Returns the created xmlnode if successful, false otherwise.
Example
This example allows a player to use the command 'createfile' to create an .xml file.
-- Creates a file named "new.xml" with root node "newroot" and childnode "newchild".
function createFileHandler()
local RootNode = xmlCreateFile("new.xml"," newroot")
local NewNode = xmlCreateChild(RootNode, "newchild")
xmlSaveFile(RootNode)
xmlUnloadFile(RootNode)
end
addCommandHandler("createfile", createFileHandler)