XmlCreateChild: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">xmlnode xmlCreateChild ( xmlnode parentNode, string tagName )</syntaxhighlight> | <syntaxhighlight lang="lua">xmlnode xmlCreateChild ( xmlnode parentNode, string tagName )</syntaxhighlight> | ||
{{OOP||[[xmlnode]]:createChild}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''parentNode:''' the [[xmlnode]] you want to create a new child node under. | *'''parentNode:''' the [[xmlnode]] you want to create a new child node under. |
Revision as of 20:22, 2 January 2015
This function creates a new child node under an XML node.
Syntax
xmlnode xmlCreateChild ( xmlnode parentNode, string tagName )
OOP Syntax Help! I don't understand this!
- Method: xmlnode:createChild(...)
Required Arguments
- parentNode: the xmlnode you want to create a new child node under.
- tagName: the type of the child node that will be created.
Returns
Returns the created xmlnode if successful, false otherwise.
Example
Click to collapse [-]
ClientThis example allows a player to use the command 'createfile' to create an .xml file.
-- Creates a file named "new.xml" with root node "newroot" and childnode "newchild". function createFileHandler() local RootNode = xmlCreateFile("new.xml"," newroot") local NewNode = xmlCreateChild(RootNode, "newchild") xmlSaveFile(RootNode) end addCommandHandler("createfile", createFileHandler)