XmlNodeSetAttribute: Difference between revisions
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bool xmlNodeSetAttribute ( xmlnode node, string name, string/float value ) | bool xmlNodeSetAttribute ( xmlnode node, string name, string/float value ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[xmlnode]]:setAttribute}} | |||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 20:18, 2 January 2015
This function is used to edit an attribute of a node in a configuration file.
Syntax
bool xmlNodeSetAttribute ( xmlnode node, string name, string/float value )
OOP Syntax Help! I don't understand this!
- Method: xmlnode:setAttribute(...)
Required Arguments
- node: The node of which you wish to edit an attribute.
- name: The name of the attribute.
- value: The value which you wish to change the attribute to.
Returns
Returns true if the attribute was set successfully, false if the node and/or attribute do not exist, or if they're faulty.
Example
Click to collapse [-]
ServerIn a gamemode, we want a command to change the marker color in the configuration file.
config.xml:
<config> <markers color="255,100,0" /> </config>
Lua code:
config = xmlLoadFile("config.xml") function changeConfigMarkerColor(thePlayer, command, r, g, b) local markernode = xmlFindChild(config, "markers", 0) xmlNodeSetAttribute(markernode, "color", r .. "," .. g .. "," .. b) end addCommandHandler("markercolor", changeConfigMarkerColor)
Note that this example only changes the in-memory XML document. If you want to save the changed document back to the hard drive, use xmlSaveFile.