XmlNodeSetAttribute: Difference between revisions
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addCommandHandler("markercolor", changeConfigMarkerColor) | addCommandHandler("markercolor", changeConfigMarkerColor) | ||
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Revision as of 22:40, 24 March 2016
This function is used to edit an attribute of a node in a configuration file.
Syntax
bool xmlNodeSetAttribute ( xmlnode node, string name, string/float value )
OOP Syntax Help! I don't understand this!
- Method: xmlnode:setAttribute(...)
Required Arguments
- node: The node of which you wish to edit an attribute.
- name: The name of the attribute.
- value: The value which you wish to change the attribute to. (Note: nil will delete the attribute)
Returns
Returns true if the attribute was set successfully, false if the node and/or attribute do not exist, or if they're faulty.
Example
Click to collapse [-]
ServerIn a gamemode, we want a command to change the marker color in the configuration file and remove a deprecated attribute.
config.xml:
<config> <markers color="255,100,0" foo="deprecated" /> </config>
Lua code:
function changeConfigMarkerColor(thePlayer, command, r, g, b) local config = xmlLoadFile("config.xml") local markernode = xmlFindChild(config, "markers", 0) xmlNodeSetAttribute(markernode, "color", r .. "," .. g .. "," .. b) xmlNodeSetAttribute(markernode, "foo", nil) -- remove 'foo' attribute xmlSaveFile(config) xmlUnloadFile(config) end addCommandHandler("markercolor", changeConfigMarkerColor)