XmlNodeSetValue: Difference between revisions
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{{Server client function}} | {{Server client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function is made to be able to assign values to tags in XML files (eg. <something>anything</something>). | This function is made to be able to assign values to tags in XML files (eg. <something>anything</something>). | ||
Line 6: | Line 5: | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool xmlNodeSetValue ( xmlnode theXMLNode, string value ) | bool xmlNodeSetValue ( xmlnode theXMLNode, string value [, bool setCDATA = false] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[xmlnode]]:setValue|value|xmlNodeGetValue}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theXMLNode:''' The [[xml node]] you want to set the value of. | *'''theXMLNode:''' The [[xml node]] you want to set the value of. | ||
*'''value:''' The [[string]] value you want the node to have. | *'''value:''' The [[string]] value you want the node to have. | ||
{{New feature/item|4.0140|1.4.0|6782| | |||
*'''setCDATA:''' A boolean indicating if you want the value to be enclosed inside CDATA tags. | |||
}} | |||
===Returns=== | ===Returns=== | ||
Line 17: | Line 19: | ||
==Example== | ==Example== | ||
<section name="Server Example" class="server" show="false"> | |||
In this example a sample value is inserted into a XML file. | In this example a sample value is inserted into a XML file. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local xmlFile = xmlLoadFile ( "exampleFile.xml" ) -- Open a file already created | local xmlFile = xmlLoadFile ( "exampleFile.xml" ) -- Open a file already created | ||
if xmlFile then -- If it's indeed opened | if xmlFile then -- If it's indeed opened | ||
local node = | local node = xmlCreateChild ( xmlFile, "somesubnode" ) -- Create a new subnode | ||
local success = xmlNodeSetValue ( node, "somevalue" ) -- Set the value of it | local success = xmlNodeSetValue ( node, "somevalue" ) -- Set the value of it | ||
if success then -- Check if it was successful | if success then -- Check if it was successful | ||
xmlSaveFile ( xmlFile ) -- Save the file | xmlSaveFile ( xmlFile ) -- Save the file | ||
end | end | ||
xmlUnloadFile(xmlFile) | |||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Line 34: | Line 38: | ||
<somesubnode>somevalue</somesubnode> | <somesubnode>somevalue</somesubnode> | ||
</somenode> | </somenode> | ||
</syntaxhighlight> | |||
</section> | |||
<section name="Client Example: Save and load from a clientside XML" class="client" show="true"> | |||
This shows an example of a clientside XML file. You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interact with to set these values. | |||
<br/><br/> | |||
Since the XML will change, it should NOT be included in the resource's meta.xml file. MTA will think that file is corrupted and will download it again from the server. Instead, you should create the XML within the script, and then load it within the script on future script runs if it exists. | |||
'''This xml will be created from the script following it below''' | |||
<syntaxhighlight lang="xml"> | |||
<root> | |||
<hud_display> | |||
<IconSizeX>60</IconSizeX> | |||
<IconSizeY>60</IconSizeY> | |||
</hud_display> | |||
<hud_binds> | |||
<weaponSlot0>tab</weaponSlot0> | |||
<weaponSlot1>1</weaponSlot1> | |||
</hud_binds> | |||
</root> | |||
</syntaxhighlight> | |||
'''This script will create the xml or load it if it exists''' | |||
<syntaxhighlight lang="lua"> | |||
function ClientResourceStart () | |||
xmlRootTree = xmlLoadFile ( "userSettings.xml" ) --Attempt to load the xml file | |||
if xmlRootTree then -- If the xml loaded then... | |||
xmlHudBranch = xmlFindChild(xmlRootTree,"hud_display",0) -- Find the hud sub-node | |||
xmlBindsBranch = xmlFindChild(xmlRootTree,"hud_binds",0) -- Find the binds sub-node | |||
outputChatBox ( "XML Found and Loaded" ) | |||
else -- If the xml does not exist then... | |||
xmlRootTree = xmlCreateFile ( "userSettings.xml", "root" ) -- Create the xml file | |||
xmlHudBranch = xmlCreateChild ( xmlRootTree, "hud_display" ) -- Create the hud sub-node under the root node | |||
xmlBindsBranch = xmlCreateChild ( xmlRootTree, "hud_binds" )-- Create the binds sub-node under the root node | |||
xmlNodeSetValue (xmlCreateChild ( xmlHudBranch, "IconSizeX"), "60" ) --Create sub-node values under the hud sub-node | |||
xmlNodeSetValue (xmlCreateChild ( xmlHudBranch, "IconSizeY"), "60" ) --Create sub-node values under the hud sub-node | |||
xmlNodeSetValue (xmlCreateChild ( xmlBindsBranch, "weaponSlot0"), "tab" ) --Create sub-node values under the binds sub-node | |||
xmlNodeSetValue (xmlCreateChild ( xmlBindsBranch, "weaponSlot1"), "1" ) --Create sub-node values under the binds sub-node | |||
outputChatBox ( "XML Created" ) | |||
end | |||
--Retrieve a single sub-node name or value | |||
outputChatBox( "Node name: "..xmlNodeGetName (xmlFindChild(xmlHudBranch,"IconSizeX",0)), 0, 0, 255 ) --blue outputs | |||
outputChatBox( "Node Value: "..xmlNodeGetValue (xmlFindChild(xmlHudBranch,"IconSizeX",0)), 0, 0, 255 ) --blue outputs | |||
--Retrieve multiple sub-node names or values | |||
xmlHudChildrenTable = xmlNodeGetChildren ( xmlHudBranch ) --Create a table of this branch's children | |||
for i,node in pairs(xmlHudChildrenTable ) do --Loop through the branch's children for sub-nodes | |||
outputChatBox( "Node name: "..xmlNodeGetName (node), 0, 255, 0 ) --green outputs | |||
outputChatBox( "Node Value: "..xmlNodeGetValue(node), 0, 255, 0 ) --green outputs | |||
end | |||
end | |||
addEventHandler ( "onClientResourceStart", resourceRoot, ClientResourceStart ) | |||
function ClientResourceStop () | |||
xmlSaveFile ( xmlRootTree ) --Save the xml from memory for use next time | |||
xmlUnloadFile ( xmlRootTree ) --Unload the xml from memory | |||
outputChatBox ( "Saved and unloaded the XML." ) | |||
end | |||
addEventHandler ( "onClientResourceStop", resourceRoot, ClientResourceStop ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Latest revision as of 20:52, 12 May 2019
This function is made to be able to assign values to tags in XML files (eg. <something>anything</something>).
Syntax
bool xmlNodeSetValue ( xmlnode theXMLNode, string value [, bool setCDATA = false] )
OOP Syntax Help! I don't understand this!
- Method: xmlnode:setValue(...)
- Variable: .value
- Counterpart: xmlNodeGetValue
Required Arguments
- theXMLNode: The xml node you want to set the value of.
- value: The string value you want the node to have.
Returns
Returns true if value was successfully set, false otherwise.
Example
This shows an example of a clientside XML file. You can use this to store user preferences and load them the next time the script loads. Almost always, you should have an options GUI for clients to interact with to set these values.
Since the XML will change, it should NOT be included in the resource's meta.xml file. MTA will think that file is corrupted and will download it again from the server. Instead, you should create the XML within the script, and then load it within the script on future script runs if it exists.
This xml will be created from the script following it below
<root> <hud_display> <IconSizeX>60</IconSizeX> <IconSizeY>60</IconSizeY> </hud_display> <hud_binds> <weaponSlot0>tab</weaponSlot0> <weaponSlot1>1</weaponSlot1> </hud_binds> </root>
This script will create the xml or load it if it exists
function ClientResourceStart () xmlRootTree = xmlLoadFile ( "userSettings.xml" ) --Attempt to load the xml file if xmlRootTree then -- If the xml loaded then... xmlHudBranch = xmlFindChild(xmlRootTree,"hud_display",0) -- Find the hud sub-node xmlBindsBranch = xmlFindChild(xmlRootTree,"hud_binds",0) -- Find the binds sub-node outputChatBox ( "XML Found and Loaded" ) else -- If the xml does not exist then... xmlRootTree = xmlCreateFile ( "userSettings.xml", "root" ) -- Create the xml file xmlHudBranch = xmlCreateChild ( xmlRootTree, "hud_display" ) -- Create the hud sub-node under the root node xmlBindsBranch = xmlCreateChild ( xmlRootTree, "hud_binds" )-- Create the binds sub-node under the root node xmlNodeSetValue (xmlCreateChild ( xmlHudBranch, "IconSizeX"), "60" ) --Create sub-node values under the hud sub-node xmlNodeSetValue (xmlCreateChild ( xmlHudBranch, "IconSizeY"), "60" ) --Create sub-node values under the hud sub-node xmlNodeSetValue (xmlCreateChild ( xmlBindsBranch, "weaponSlot0"), "tab" ) --Create sub-node values under the binds sub-node xmlNodeSetValue (xmlCreateChild ( xmlBindsBranch, "weaponSlot1"), "1" ) --Create sub-node values under the binds sub-node outputChatBox ( "XML Created" ) end --Retrieve a single sub-node name or value outputChatBox( "Node name: "..xmlNodeGetName (xmlFindChild(xmlHudBranch,"IconSizeX",0)), 0, 0, 255 ) --blue outputs outputChatBox( "Node Value: "..xmlNodeGetValue (xmlFindChild(xmlHudBranch,"IconSizeX",0)), 0, 0, 255 ) --blue outputs --Retrieve multiple sub-node names or values xmlHudChildrenTable = xmlNodeGetChildren ( xmlHudBranch ) --Create a table of this branch's children for i,node in pairs(xmlHudChildrenTable ) do --Loop through the branch's children for sub-nodes outputChatBox( "Node name: "..xmlNodeGetName (node), 0, 255, 0 ) --green outputs outputChatBox( "Node Value: "..xmlNodeGetValue(node), 0, 255, 0 ) --green outputs end end addEventHandler ( "onClientResourceStart", resourceRoot, ClientResourceStart ) function ClientResourceStop () xmlSaveFile ( xmlRootTree ) --Save the xml from memory for use next time xmlUnloadFile ( xmlRootTree ) --Unload the xml from memory outputChatBox ( "Saved and unloaded the XML." ) end addEventHandler ( "onClientResourceStop", resourceRoot, ClientResourceStop )
See Also
- xmlCopyFile
- xmlCreateChild
- xmlCreateFile
- xmlDestroyNode
- xmlFindChild
- xmlLoadFile
- xmlLoadString
- xmlNodeGetAttribute
- xmlNodeGetAttributes
- xmlNodeGetChildren
- xmlNodeGetName
- xmlNodeGetParent
- xmlNodeGetValue
- xmlNodeSetAttribute
- xmlNodeSetName
- xmlNodeSetValue
- xmlSaveFile
- xmlUnloadFile