XmlSaveData: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
This is an unofficial MTA function, so its not included into the game by default.<br> | This is an unofficial MTA function, so its not included into the game by default.<br> | ||
Its an exported function of the [[xmlData]] resource.<br> | Its an exported function of the [[xmlData]] resource.<br> | ||
To access this function you need to have the resource running on your server}} | To access this function you need to have the resource running on your server.}} | ||
This function provides an automated way of storing your data in an [[XML]] file.<br> | This function provides an automated way of storing your data in an [[XML]] file.<br> | ||
To call this function, see the [[call]] function or the tip in | To call this function, see the [[call]] function or the tip in this resources page: [[XmlData#Simplifying_the_export]] | ||
= Syntax = | = Syntax = | ||
Line 33: | Line 33: | ||
*'''resourceProtected:''' If set to ''true'' the script will add the sourceResource name (so the name of the resource from which it got called) to the fileName, preventing it from getting read/overwritten/deleted by any other resource. If set to ''false'' you can use this script to call/send/modify tables from different resources without the use of events/other export functions. | *'''resourceProtected:''' If set to ''true'' the script will add the sourceResource name (so the name of the resource from which it got called) to the fileName, preventing it from getting read/overwritten/deleted by any other resource. If set to ''false'' you can use this script to call/send/modify tables from different resources without the use of events/other export functions. | ||
or | or | ||
*'''securityLevel:''' The level of security on which you want to store your data at ( | *'''securityLevel:''' The level of security on which you want to store your data at. (See security levels here: [[XmlData#Security_Levels]] | ||
===Returns=== | ===Returns=== | ||
Line 56: | Line 56: | ||
*'''resourceProtected:''' If set to ''true'' the script will add the sourceResource name (so the name of the resource from which it got called) to the fileName, preventing it from getting read/overwritten/deleted by any other resource. If set to ''false'' you can use this script to call/send/modify tables from different resources without the use of events/other export functions. | *'''resourceProtected:''' If set to ''true'' the script will add the sourceResource name (so the name of the resource from which it got called) to the fileName, preventing it from getting read/overwritten/deleted by any other resource. If set to ''false'' you can use this script to call/send/modify tables from different resources without the use of events/other export functions. | ||
or | or | ||
*'''securityLevel:''' The level of security on which you want to store your data at ( | *'''securityLevel:''' The level of security on which you want to store your data at. (See security levels here: [[XmlData#Security_Levels]] | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if successful, ''false'' otherwise. | Returns ''true'' if successful, ''false'' otherwise. | ||
</section> | </section> | ||
Revision as of 17:37, 11 September 2019
Important Note:
This is an unofficial MTA function, so its not included into the game by default. |
This function provides an automated way of storing your data in an XML file.
To call this function, see the call function or the tip in this resources page: XmlData#Simplifying_the_export
Syntax
Click to collapse [-]
Clientbool xmlSaveData ( string fileName, table data [, bool serverProtected = true, bool encryptData = false, bool resourceProtected = false ] )
bool xmlSaveData ( string fileName, table data [, int securityLevel = 4] )
Required Arguments
- fileName: The name of the file you want to create
- data: The data you want to save (must be a table!)
Optional Arguments
- serverProtected: If set to true the script will protect the file so, that can only the creator server can access it.
- encryptData: If set to true the script will generate a random key and use it to encrypt your stored data. Note: If you want to store "sensitive data", always use encryption! (Account data should never be stored in serverside files - use a database instead!)
- resourceProtected: If set to true the script will add the sourceResource name (so the name of the resource from which it got called) to the fileName, preventing it from getting read/overwritten/deleted by any other resource. If set to false you can use this script to call/send/modify tables from different resources without the use of events/other export functions.
or
- securityLevel: The level of security on which you want to store your data at. (See security levels here: XmlData#Security_Levels
Returns
Returns true if successful, false otherwise.
Click to collapse [-]
Serverbool xmlSaveData ( string fileName, table data [, bool encryptData = false, bool resourceProtected = false ] )
bool xmlSaveData ( string fileName, table data [, int securityLevel = 4] )
Required Arguments
- fileName: The name of the file you want to create
- data: The data you want to save (must be a table!)
Optional Arguments
- encryptData: If set to true the script will generate a random key and use it to encrypt your stored data. Note: If you want to store "sensitive data", always use encryption! (Account data should never be stored in serverside files - use a database instead!)
- resourceProtected: If set to true the script will add the sourceResource name (so the name of the resource from which it got called) to the fileName, preventing it from getting read/overwritten/deleted by any other resource. If set to false you can use this script to call/send/modify tables from different resources without the use of events/other export functions.
or
- securityLevel: The level of security on which you want to store your data at. (See security levels here: XmlData#Security_Levels
Returns
Returns true if successful, false otherwise.