XmlSaveFile: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool xmlSaveFile ( xmlnode rootNode ) </syntaxhighlight> | <syntaxhighlight lang="lua">bool xmlSaveFile ( xmlnode rootNode ) </syntaxhighlight> | ||
{{OOP||[[xmlnode]]: | {{OOP||[[xmlnode]]:saveFile}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''rootNode:''' the root [[xmlnode]] of the loaded XML file. | *'''rootNode:''' the root [[xmlnode]] of the loaded XML file. | ||
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local NewNode = xmlCreateChild(RootNode, "newchild") | local NewNode = xmlCreateChild(RootNode, "newchild") | ||
xmlSaveFile(RootNode) | xmlSaveFile(RootNode) | ||
xmlUnloadFile(RootNode) | |||
end | end | ||
Latest revision as of 20:46, 12 May 2019
This function saves a loaded XML file.
Syntax
bool xmlSaveFile ( xmlnode rootNode )
OOP Syntax Help! I don't understand this!
- Method: xmlnode:saveFile(...)
Required Arguments
- rootNode: the root xmlnode of the loaded XML file.
Returns
Returns true if save was successful, false if the XML file does not exist.
Example
Click to collapse [-]
ClientThis example allows a player to use the command 'createfile' to create an .xml file.
-- Creates a file named "new.xml" with root node "newroot" and childnode "newchild". function createFileHandler() local RootNode = xmlCreateFile("new.xml"," newroot") local NewNode = xmlCreateChild(RootNode, "newchild") xmlSaveFile(RootNode) xmlUnloadFile(RootNode) end addCommandHandler("createfile", createFileHandler)