XmlSaveFile: Difference between revisions
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==Example== | ==Example== | ||
<section name="Client" class="client" show="true"> | <section name="Client" class="client" show="true"> | ||
This example allows a player to use the command 'createfile' to create an .xml file. | This example allows a player to use the command 'createfile' to create an .xml file. |
Revision as of 10:41, 26 August 2013
This function saves a loaded XML file.
Syntax
bool xmlSaveFile ( xmlnode rootNode )
Required Arguments
- rootNode: the root xmlnode of the loaded XML file.
Returns
Returns true if save was successful, false if the XML file does not exist.
Example
Click to collapse [-]
ClientThis example allows a player to use the command 'createfile' to create an .xml file.
-- Creates a file named "new.xml" with root node "newroot" and childnode "newchild". function createFileHandler() local RootNode = xmlCreateFile("new.xml"," newroot") local NewNode = xmlCreateChild(RootNode, "newchild") xmlSaveFile(RootNode) end addCommandHandler("createfile", createFileHandler)
See Also
- xmlCopyFile
- xmlCreateChild
- xmlCreateFile
- xmlDestroyNode
- xmlFindChild
- xmlLoadFile
- xmlLoadString
- xmlNodeGetAttribute
- xmlNodeGetAttributes
- xmlNodeGetChildren
- xmlNodeGetName
- xmlNodeGetParent
- xmlNodeGetValue
- xmlNodeSetAttribute
- xmlNodeSetName
- xmlNodeSetValue
- xmlSaveFile
- xmlUnloadFile