XmlSaveFile
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This function saves a loaded XML file.
Syntax
bool xmlSaveFile ( xmlnode rootNode )
Required Arguments
- rootNode: the root xmlnode of the loaded XML file.
Returns
Returns true if save was successful, false if the XML file does not exist.
Example
This example loads an XML file then saves it again. The file should contain the same data, though it is possible that the order of the tags and/or the order of the attributes may have changed.
node = xmlLoadFile ( "test.xml" ) --load an xml file xmlSaveFile( node ) --Save the xml file
Click to collapse [-]
ClientThis example allows a player to use the command 'createfile' to create an .xml file.
-- Creates a file named "new.xml" with root node "newroot" and childnode "newchild". function createFileHandler() local RootNode = xmlCreateFile("new.xml"," newroot") local NewNode = xmlCreateChild(RootNode, "newchild") xmlSaveFile(RootNode) end addCommandHandler("createfile", createFileHandler)
See Also
- xmlCopyFile
- xmlCreateChild
- xmlCreateFile
- xmlDestroyNode
- xmlFindChild
- xmlLoadFile
- xmlLoadString
- xmlNodeGetAttribute
- xmlNodeGetAttributes
- xmlNodeGetChildren
- xmlNodeGetName
- xmlNodeGetParent
- xmlNodeGetValue
- xmlNodeSetAttribute
- xmlNodeSetName
- xmlNodeSetValue
- xmlSaveFile
- xmlUnloadFile