ZH-CN/客户端手册: Difference between revisions

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* 如果你有问题确保你已经参阅过[[Known_Issues_-_FAQ|已知问题]]页面或加入我们的 IRC @ irc://irc.multitheftauto.com/mta
* 如果你有问题确保你已经参阅过[[Known_Issues_-_FAQ|已知问题]]页面或加入我们的 IRC @ irc://irc.multitheftauto.com/mta


==Installing the game==
==安装游戏==
# If you haven't already, download the MTA:SA client from the download page at [http://mtasa.com mtasa.com].
# 如果你还没有下载 MTA:SA 客户端请去 [http://mtasa.com mtasa.com] 下载。
# Run the installer, for Windows Vista and 7 it is required to run this with administrator rights. (The installer will ask.)
# 运行安装程序,在 Windows Vista/7/8 安装时它需要管理员权限。(安装时将会询问)
# You need to accept the license that comes with MTA:SA (GPLv3).
# 你需要接受 MTA:SA (GPLv3) 许可证。
# You will be asked which components to install:
# 选择你将要安装的组件:
#* '''Game Client''' interfaces with the game and is a required component.
#* '''Game Client (游戏客户端)''' 与游戏接口所需的组件。
#* '''Dedicated Server''' enables you to host your own home-brew server.
#* '''Dedicated Server (专有服务器)''' 使你可以架设一个你自己制作的服务器。
#** '''Core components''' and '''Game module''' are required components for the dedicated server.
#** '''Core components (核心组件)''' '''Game module (游戏模块)''' 是专有服务器所需的组件。
#** '''Core resources''' required resources for dedicated server.
#** '''Core resources (核心资源)''' 专有服务器所需的资源。
#** '''Optional resources''' additional resources for your dedicated server, gamemodes and maps.
#** '''Optional resources (可选资源)''' 为你的专有服务器添加更多的游戏模式和地图。
#** '''Editor''' is used to create new maps, this is an optional component.
#** '''Editor''' 可以创建一个新地图,这是一个可选组件。
#* '''Development''' development tools.
#* '''Development (开发)''' 开发工具。
#** '''Module SDK''' development SDK for creating your own MTA server modules, this component requires C++ knowledge.
#** '''Module SDK (SDK 模块)''' 创建你自己的 MTA 服务器模块开发使用的 SDK,使用这个组件需要 C++ 相关知识。
#* '''Start menu group''' creates a start menu group for the installed components.
#* '''Start menu group (开始菜单项)''' 为已安装的组件创建一个开始菜单项。
#* '''Desktop icon''' creates a desktop icon for the client.
#* '''Desktop icon (桌面图标)''' 创建一个客户端的桌面启动图标。
# You are then asked for a folder in which to install the mod. This can by anywhere and doesn't have to be in you San Andreas directory.
# You are then asked for a folder in which to install the mod. This can by anywhere and doesn't have to be in you San Andreas directory.
# Next, you will be asked for the directory where you have San Andreas installed. The default location is: '''C:\Program Files\Rockstar Games\GTA San Andreas\'''.
# Next, you will be asked for the directory where you have San Andreas installed. The default location is: '''C:\Program Files\Rockstar Games\GTA San Andreas\'''.

Revision as of 15:00, 14 January 2014

开始前

在你开始安装 Multi Theft Auto: San Andreas 之前,首先要确保 GTA:SA 的安装没有任何修改,否则可能会与 MTA 冲突。如果你想保留单机模式,你可以创建两个安装,重新安装 San Andreas 到你的硬盘第二个文件夹中。

此外还需确认你的操作系统是 Windows XP, Windows Vista (32位或64位), Windows 7 (32位或64位) 或 Windows 8 (32位或64位) 并且你的机器有能力运行单人游戏模式。如果你单人游戏模式运行在最低需求下,你的 MTA 体验将变慢因为它需要运行额外的处理资源。

[[{{{image}}}|link=|]] 注:
  • MTA:SA 只能在 GTA:SA v1.0 中工作。如果你最近才买的游戏,它很有可能是更高的版本。 (更多相关信息)
  • 如果你有一个 Steam 的 GTA: San Andreas 副本你应该先读这里.

系统需求

最小系统需求

Multi Theft Auto: San Andreas 最小系统需求略高于Grand Theft Auto: San Andreas 原来的最小系统需求:

  • Intel Pentium 4 或 AMD Athlon XP
  • 512MB DDR RAM
  • 纯净安装的 Grand Theft Auto: San Andreas 1.0 版本 (美国或欧洲)
  • 3.7GB 磁盘空间 (3.6GB 是 Grand Theft Auto 最小安装需求) (请记住 MTA 缓冲文件磁盘空间需求取决于你玩的服务器)
  • nVidia GeForce 4 系列或 ATI Radeon 8xxx 系列的显卡 (64MB RAM 并兼容 DirectX 9.0)
  • 兼容 DirectX 9.0 的声卡
  • 键盘和鼠标
  • 互联网宽带接入 (对于多人联机)

建议系统需求

  • Intel Core 2 Duo 或 AMD 等同的处理器
  • 1GB DDR RAM
  • 纯净安装的 Grand Theft Auto: San Andreas 1.0 版本 (美国或欧洲)
  • >5GB 磁盘空间
  • nVidia GeForce FX 系列或更高, ATI Radeon 9xxx 系列或更高. (兼容 Pixel shader 2.0)
  • 兼容 DirectX 9.0 的声卡
  • 键盘和鼠标
  • 互联网宽带接入 (对于多人联机)

注意

  • 最低系统需求是考虑在 MTA: San Andreas 最低需求,性能可以取决于运行的游戏模式和玩家数量。
  • 为了额外的性能负荷,建议添加更多的内存。
  • 确保 Windows 有很好的更新。
  • 如果你有问题确保你已经参阅过已知问题页面或加入我们的 IRC @ irc://irc.multitheftauto.com/mta

安装游戏

  1. 如果你还没有下载 MTA:SA 客户端请去 mtasa.com 下载。
  2. 运行安装程序,在 Windows Vista/7/8 安装时它需要管理员权限。(安装时将会询问)
  3. 你需要接受 MTA:SA (GPLv3) 许可证。
  4. 选择你将要安装的组件:
    • Game Client (游戏客户端) 与游戏接口所需的组件。
    • Dedicated Server (专有服务器) 使你可以架设一个你自己制作的服务器。
      • Core components (核心组件)Game module (游戏模块) 是专有服务器所需的组件。
      • Core resources (核心资源) 专有服务器所需的资源。
      • Optional resources (可选资源) 为你的专有服务器添加更多的游戏模式和地图。
      • Editor 可以创建一个新地图,这是一个可选组件。
    • Development (开发) 开发工具。
      • Module SDK (SDK 模块) 创建你自己的 MTA 服务器模块开发使用的 SDK,使用这个组件需要 C++ 相关知识。
    • Start menu group (开始菜单项) 为已安装的组件创建一个开始菜单项。
    • Desktop icon (桌面图标) 创建一个客户端的桌面启动图标。
  5. You are then asked for a folder in which to install the mod. This can by anywhere and doesn't have to be in you San Andreas directory.
  6. Next, you will be asked for the directory where you have San Andreas installed. The default location is: C:\Program Files\Rockstar Games\GTA San Andreas\.
  7. When the installation completes, you will be given the option to start MTA: San Andreas straight away. Choose your option and then press Finish.
  8. You will be able to launch MTA San Andreas from your Start Menu if you wish to play.

Running the game

  1. Start Multi Theft Auto by clicking the icon located in your Start Menu under MTA:San Andreas.
  2. GTA: San Andreas will start and once it is loaded, you will be presented with the MTA:SA main menu. Here you will find several options (you could also watch a how-to tutorial here):

Server Browser.jpg

Browse servers – this allows you to receive a list of available servers to play on.


Host Game.jpg

Host game – this allows you to start a local server.


Menu Settings.JPG

Settings – this allows you to change your in-game nickname, customize controls and adjust display settings.



About Menu.jpg

About – this gives you a list of contributors to the project.


Map Editor.jpg

Map editor – this allows you to create your own maps, complete with checkpoints, ramps, pickups and other objects. These can then be uploaded onto a server so that you can play them with other people.




Quit – this returns you back to your Windows desktop.



The easiest way to play the game is to click Browse Servers on the menu. If servers have not appeared already, press the Refresh button and MTA will scan for servers, displaying them as a list.

  • Under the Name tab, each server's name is displayed.
  • Under the Players tab, the number of players and the maximum capacity of the server is displayed, in the format of [Used Slots] / [Maximum Slots].
  • The Ping tab displays the ping, or latency, between your machine and the server. Ping is a measure of the time it takes for "packets" of data to be received back from the server after sending them, so a higher ping means that you will experience more lag on that particular server. Generally, servers closest to your location should have the lowest pings.
  • The Host is the IP address of the server. You can use this address in future to connect to the same server via the Quick Connect option on the main menu.

Each tab can be clicked to arrange the respective column in ascending or descending order.

For optimal performance and gameplay, look for the best balance between players and ping.

Once you have picked a server, select it and click the Connect button in the top right-hand corner of the dialog. If all goes well, you should connect to the server and automatically join the game.

How to Play

MTA:SA offers a comprehensive scripting system that allows map creators to customize many elements of the game in order to create their own innovative game modes. The game incorporates as many single player elements as possible but some aspects are different.

The only other people on the map are your opponents, or allies if it is a team game. You can talk with them using the chatbox located in the left-hand corner of the screen by pressing T. To chat only to your team members, press Y.

MTA's map editor allows map creators to add various GTA objects to their maps including roads, exploding barrels, ramps, buildings, hills and more. Not only this, but the objects can be scripted to move, change model and disappear. This offers a great deal of fun and variation to the gameplay.

Holding Tab will display the scoreboard. By default, only names and pings are displayed, but scripts can add extra columns that are specific to the particular gamemode being played. For example, a deathmatch game mode would definitely have a column listing total kills, but the map creator may choose to add extra columns for the number of deaths you have and how long you have been playing for, in order to put your score into perspective.

Default Controls

In-Game Keys

  • F8 (or Tilde Key) - Console
  • F11 - Show SA map (the following list is for use when the map is up)
    • numpad /- - Zoom in and out
    • numpad 4, 8, 6, 2 - move map left, up, right, down
    • numpad 0 - toggle between attach to local player (map follows player blip) and free move (map stays stationary)
  • F12 - Take a screenshot
  • T - Chat
  • Y - Team Chat

Resource Specific Keys

These keys depend on the scripts that are running on the server.

  • F9 - In-game help (Help manager resource)
  • V - Push to talk, if voice is enabled on the server.
  • TAB - Player List (if Scoreboard resource is running on the server)

Console Commands

bind defaults Binds control defaults in the settings menu

Press ~ (tilde) or F8 to access the console, then type a command followed by any neccessary parameters (if applicable) then press Enter.

maps
This displays a list of all maps available on the server.
nick [nickname]
This changes your nickname whilst in-game to whatever you specify in the parameters.
msg [nickname] [message] or pm [nickname] [message]
This sends a private message to the person you specify in the [nickname] parameter. Only the person you specify can see the message. Both msg and pm perform the same function.
quit or exit
This disconnects you from the server and returns you to the Windows desktop. Performs the same function as the Quit button on the main menu.
ver
This displays the version number and copyright information for the software.
sver
This displays the version number of the server you are connected to.
time
This displays the current time.
disconnect
This disconnects you from the server and returns you to the main menu.
say [text]
This enables you to continue talking to people in the chat box whilst the console is open.
ignore [nickname]
This will not display any text typed by the player you wish to ignore. To stop ignoring a player, type ignore [nickname] again.
[[{{{image}}}|link=|]] Tip: You can use these commands in the chatbox by putting a / (forward slash) in front of them.

A list of console commands can be seen by typing help into the console and pressing Enter. The current map may also have extra commands which can be accessed by typing commands into the console.

For information on more commands see: Client Commands

Error codes and their meanings

Download errors

Code Meaning
0 UNKNOWN_ERROR
1 INVALID_FILE_DESCRIPTORS
2 INVALID_MAX_FILE_DESCRIPTOR
3 INVALID_SELECT_RETURN
4 INVALID_INITIAL_MULTI_PERFORM
5 INVALID_MULTI_PERFORM_CODE
6 INVALID_MULTI_PERFORM_CODE_NEW_DOWNLOADS
7 UNEXPECTED_CURL_MESSAGE
8 UNABLE_TO_CONNECT
9 UNABLE_TO_DOWNLOAD_FILE
10 FAILED_TO_INITIALIZE_DOWNLOAD

Fatal errors

Code Meaning
1 no local player model on ingame event
2 no local player on ingame event
3 server downloads disabled
4 no local player model on player-list packet
5 no local player on player-list packet
6 invalid custom data length on entity-add packet
7 invalid bitstream data on entity-add packet
8 system entity on entity-add packet
9 failed to create object on entity-add packet
10 failed to create pickup on entity-add packet
11 failed to create vehicle on entity-add packet
12 invalid team-name length on entity-add packet
13 invalid lua-event name length in lua-event packet
14 invalid resource name length in resource-start packet

'Unable to enter vehicle' errors

Code Meaning
1 script cancelled
2 script cancelled (jack)
3 current occupier is entering/exiting
4 invalid seat
5 not close enough
6 already in a vehicle
7 already entering/exiting
8 invalid vehicle (trailer)

Special: Playing MTA on Linux?

If you're one of those who have Linux as OS, and want to have the client working on Linux, please read the Client on Linux Manual