ZH-CN/fadeCamera
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此功能将使玩家的相机在指定的时间段内淡入某一颜色或恢复正常。这也会影响播放器的音量(50%淡入=50%音量,完全淡入=无声音)。对于客户端脚本,您可以一行执行两个淡入淡出,但是对于服务器端脚本,您必须先使用一个,然后使用另一个.
Syntax
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服务端bool fadeCamera ( player thePlayer, bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )
OOP Syntax Help! I don't understand this!
- Method: player:fadeCamera(...)
Required Arguments
- thePlayer: 你想淡出相机的玩家.
- fadeIn: 相机应该淡入还是淡出?通过true使相机淡入,通过false使其淡出颜色.
Optional Arguments
- timeToFade: 淡出所需的秒数.
- red: 相机淡出的颜色中红色的量(0-255).淡入不需要.
- green: 相机淡出的颜色中绿色的量(0-255).淡入不需要.
- blue: 相机淡出的颜色中蓝色的量(0-255).淡入不需要.
Click to collapse [-]
客户端bool fadeCamera ( bool fadeIn, [ float timeToFade = 1.0, int red = 0, int green = 0, int blue = 0 ] )
OOP Syntax Help! I don't understand this!
- Method: Camera.fade(...)
Required Arguments
- fadeIn: Should the camera be faded in our out? Pass true to fade the camera in, false to fade it out to a color.
Optional Arguments
- timeToFade: The number of seconds it should take to fade.
- red: The amount of red in the color that the camera fades out to (0 - 255). Not required for fading in.
- green: The amount of green in the color that the camera fades out to (0 - 255). Not required for fading in.
- blue: The amount of blue in the color that the camera fades out to (0 - 255). Not required for fading in.
Returns
Returns true if the camera was faded successfully, false if invalid arguments were passed to the function.
Example
Click to collapse [-]
Server exampleWhen a player gets damaged, place a quick fade-to-red effect on his screen.
function addRednessOnDamage ( ) fadeCamera ( source, false, 1.0, 255, 0, 0 ) -- fade the player's camera to red over a period of 1 second setTimer ( fadeCameraDelayed, 500, 1, source ) -- don't let it go to opaque red, interrupt it after half a second and fade back to normal end addEventHandler ( "onPlayerDamage", root, addRednessOnDamage ) function fadeCameraDelayed(player) -- This function prevents debug warnings when the player disconnects while the timer is running. if (isElement(player)) then fadeCamera(player, true, 0.5) end end