IsPedDead: Difference between revisions

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(New page: __NOTOC__ {{Server function}} This function checks if the specified ped is dead or not. ==Syntax== <syntaxhighlight lang="lua">bool isPedDead ( ped thePed )</syntaxhighlight> ===Required Arguments=== * '''the...)
 
(Added OOP syntax)
 
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__NOTOC__
__NOTOC__
{{Server function}}
{{Server_client function}}
This function checks if the specified [[ped]] is dead or not.
This function checks if the specified [[ped]] is dead or not.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">bool isPedDead ( ped thePed )</syntaxhighlight>
<syntaxhighlight lang="lua">bool isPedDead ( ped thePed )</syntaxhighlight>
{{OOP||[[ped]]:isDead|dead}}


===Required Arguments===
===Required Arguments===

Latest revision as of 17:24, 26 November 2014

This function checks if the specified ped is dead or not.

Syntax

bool isPedDead ( ped thePed )

OOP Syntax Help! I don't understand this!

Method: ped:isDead(...)
Variable: .dead


Required Arguments

  • thePed: the ped you want to check up on.

Returns

Returns true if the ped is dead, false otherwise.

Example

Click to collapse [-]
Server

This example allows a player to use the command 'amidead' to see if they are dead or not.

--Check if player is alive or dead and let them know in the chat box
function deathCheck ( thePlayer, commandName )
    if ( isPedDead ( thePlayer ) ) then
         outputChatBox ( "You're dead... prepare to become a zombie.", thePlayer )
    else
         outputChatBox ( "Count your lucky stars, you're alive.", thePlayer )
    end
end
addCommandHandler ( "amidead", deathCheck )

See Also