Press Coverage: Difference between revisions

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Multi Theft Auto was characterized as an "''Unmissable mod''" that was "''an incredibly elegant way of forcing multiplayer onto an engine that was never designed for it in the first place''".
Multi Theft Auto was characterized as an "''Unmissable mod''" that was "''an incredibly elegant way of forcing multiplayer onto an engine that was never designed for it in the first place''".
* 1UP.com | [http://www.1up.com/do/reviewPage?pager.offset=1&cId=3180268&p=2] | July 6 2010
Multi Theft Auto distinguished as a ''"cheaper, better multiplayer PC [game]"'' to All Points Bulletin, a commercial RPG.

Revision as of 00:50, 3 September 2010

The folowing is a list of press coverage during MTA's History

Written press

TV

Internet

While MTA has been mentioned and reviewed in a lot of articles, and here is a list of those which were recorded. It is worth noting this is very incomplete.

The on-foot combat modes, Dojo Master and Battle Master, feel more like minigames than full-fledged modes. Dojo Master, the melee mode, has exactly one round. You knock the guy out and boom, the round ends and you're kicked to a summary screen. And the camera was just plain not right, seemingly unable to properly pull back and frame the scene. I had to move myself out of the way of the camera many times so I could see what was going on. Battle Master, also known as "last man standing," is also exactly one round, with very small maps and only one life per player. All in all, multiplayer doesn't rise to the level of something I'd recommend over, say, Multi-Theft Auto.

Other than that, there won't be any new content--no new vehicles, weapons, missions, et cetera. Nor will Rockstar add any multiplayer, but I think it's safe to expect another Multi-Theft Auto from the MTA Team not too long after release.

In spite of its popularity among console owners, it is PC gamers who've reaped the most benefits from the Grand Theft Auto series. Besides the numerous skins and tweaks available, one of the most infamous mods for GTA is the one known as Multi Theft Auto. The modification allows players to get online and battle against other players for dominance. The idea has extended to other sandbox-style games, but like their single-player counterparts, the MTA cloning worked about as well as the GTA cloning. That is, no one's really come close to emulating it. Anyone involved in Saints Row who says that GTA had no influence on their title probably also has some beachfront property in Omaha to sell you.

With that out of the way, THQ sponsored an event in San Francisco to preview the multiplayer portion of Volition's next-gen title. We didn't go near the single-player portion of the game, instead opting to stay on the designated path of system link gameplay to see how Saints Row performs. What we saw was the concept of what would be known as another GTA clone extended to its next logical point on the 360: cloning Multi Theft Auto.

OSDir.com did an interview with four of MTA's developers about the open source software they use in the process of creating MTA.

MTA was covered for several days on the Fileplanet frontpage after the initial MTA:SA release.

The MTA Team were labelled as one of 15 modders who changed PC gaming, turning Grand Theft Auto San Andreas into "into the one truly decent, fully functioning multiplayer segment to a great game".

The MTA Team were classed as one of the Top 10 most inluential modders of all time.

Multi Theft Auto was characterized as an "Unmissable mod" that was "an incredibly elegant way of forcing multiplayer onto an engine that was never designed for it in the first place".

  • 1UP.com | [1] | July 6 2010

Multi Theft Auto distinguished as a "cheaper, better multiplayer PC [game]" to All Points Bulletin, a commercial RPG.