AR/addAccount: Difference between revisions
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==مثال== | ==مثال== | ||
<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
''' | '''مثال 1 :''' /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function registerPlayer(source, commandName, password) | function registerPlayer(source, commandName, password) | ||
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'''This code differs by allowing the user to change their username that they wish to use.''' | '''This code differs by allowing the user to change their username that they wish to use.''' | ||
''' | '''مثال 2 :''' This enables players to register on your server by using /register <username> <password> in the chat window. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function registerPlayer(source, commandName, username, password) | function registerPlayer(source, commandName, username, password) | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
''' | '''مثال 3 :''' This code differs again so the user can only register once /register <username> <password>. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local bRegisteredOnce = false | local bRegisteredOnce = false |
Revision as of 15:29, 30 August 2012
هذه الوظيفة تقوم بأضافة حساب جديد إلى قائمة الحسابات المسجلة في السيرفر.
Syntax
account addAccount ( string name, string pass )
العناصر المطلوبة
- name: أسم الحساب الجديد اللذي تريد تسجيلة.
- pass: كلمة المرور للحساب اللذي تريد تسجيلة.
Returns
إذا كان أسم هذا الحساب قد تم تسجيلة مسبقاً أو إذا حدث خطأ ما false يرجع عنصر الحساب اللذي تم تسجيلة, أو
مثال
Click to collapse [-]
Serverمثال 1 : /register <password> هذا يسمح للاعبين بالتسجيل في السيرفر عن طريق أستخدام
function registerPlayer(source, commandName, password) -- Check if the password field is blank or not (only blank if they didnt enter one) if (password ~= "" and password ~= nil) then --Attempt to add the account, and save its value in a var local accountAdded = addAccount(getPlayerName(source), password) if (accountAdded) then -- Tell the user all is done outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login", source) else -- There was an error making the account, tell the user outputChatBox("Error creating account, contact the server admin", source) end else -- There was an error in the syntax, tell the user the correct syntax. outputChatBox("Error creating account, correct syntax: /register <password>", source) end end addCommandHandler("register", registerPlayer) -- add the command handler
This code differs by allowing the user to change their username that they wish to use.
مثال 2 : This enables players to register on your server by using /register <username> <password> in the chat window.
function registerPlayer(source, commandName, username, password) if(password ~= "" and password ~= nil and username ~= "" and username ~= nil) then local accountAdded = addAccount(username,password) if(accountAdded) then outputChatBox("Thank you "..getPlayerName(source)..", you're now registed, you can login with /login",source) else outputChatBox("Error creating account, contact the server admin.",source) end else outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) end end addCommandHandler("register", registerPlayer) -- add the command handler
مثال 3 : This code differs again so the user can only register once /register <username> <password>.
local bRegisteredOnce = false function registerPlayer(source, commandName, username, password) if(password ~= "" and password ~= nil and username ~= "" and username ~= nil and bRegisteredOnce == false) then local accountAdded = addAccount(username,password) if(accountAdded) then outputChatBox("Thank you " .. getPlayerName(source)..", you're now registed, you can login with /login",source) bRegisteredOnce = true else outputChatBox("Error creating account, contact the server admin.",source) end else if bRegisteredOnce == true then outputChatBox("You already registered on this server!",source) else outputChatBox("Error creating account, correct syntax: /register <nick> <pass>",source) end end end addCommandHandler("register", registerPlayer) -- add the command handler