AR/createColCuboid: Difference between revisions

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{{Server client function}}
{{Server client function}}
هذه الوظيفة تستخدم لصنع كول شيب متوازي مستطيلات.
هذه الوظيفة تستخدم لصنع كول شيب متوازي مستطيلات.
{{VisualizeColshape}}
 
{{Note|Attaching a cuboid colshape to another element may give unexpected results as the origin is not at the cuboid centre. Try using a [[createColSphere|collision sphere]] for attaching instead}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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Returns a [[colshape]] element if successful, ''false'' if invalid arguments were passed to the function.
Returns a [[colshape]] element if successful, ''false'' if invalid arguments were passed to the function.


==Example==  
==مثال==  
<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''.
This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function ''set_zone''.

Latest revision as of 21:28, 20 October 2016

هذه الوظيفة تستخدم لصنع كول شيب متوازي مستطيلات.

Syntax

colshape createColCuboid ( float fX, float fY, float fZ, float fWidth, float fDepth, float fHeight )

OOP Syntax Help! I don't understand this!

Method: ColShape.Cuboid(...)


Required Arguments

  • fX: احداثيات x
  • fY: احداثيات y
  • fZ: احداثيات z
  • fWidth: العرض
  • fDepth: العمق
  • fHeight: الارتفاع

Returns

Returns a colshape element if successful, false if invalid arguments were passed to the function.

مثال

Click to collapse [-]
Server

This example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.

theZone = false

function shapeHit ( thePlayer ) 
    outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" )  -- display a message in everyone's chat box
end

function setZone ( playerSource, commandName, fX, fY, fZ )
    if ( fZ and fY and fX ) then                                         -- check we've got all 3 args we need
        local tempCol = createColCuboid ( fX, fY, fZ, 10.0, 10.0, 10.0 )   -- create a col
        if ( tempCol == false ) then                                     -- did the col get created successfully?
            outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" )          -- inform the user what the valid syntax is
        else
            if ( theZone ~= false ) then                                 -- did we already have a zone?
                destroyElement ( theZone )                               -- if so, destroy it
            else
                addEventHandler ( "onColShapeHit", theZone, shapeHit )   -- add a handler for the onColShapeHit event
            end
            theZone = tempCol                                            -- store the new zone we've made
            outputChatBox ( "Zone has moved!" )                          -- and tell everyone
        end
    end
end
addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone

See Also