BlendPedAnimation
From Multi Theft Auto: Wiki
| | Function has been disabled. |
Reason/Note: This function doesn't exists. See the bugtracker for updates and more information. |
Sets the current animation of a player or ped. Not specifying the type of animation will automatically cancel the current one.
Click to collapse [-]
ClientRequired Arguments
- thePed: the player or ped you want to apply an animation to.
Optional Arguments
NOTE: When using optional arguments, you must supply all arguments before the one you wish to use. For more information on optional arguments, see Optional Arguments.
- block: the animation block's name.
- anim: the name of the animation within the block.
- speed: the speed at which the animation is played.
- blendSpeed: the speed at which the previous and current animation are blended.
- startTime: how far into the animation (in seconds) you want to skip
- loop: indicates whether or not the animation will loop.
- updatePosition: will change the actual coordinates of the ped according to the animation. Use this for e.g. walking animations.
- interruptable: If set to 'false', the animation will not be interrupted by other tasks (eg: falling)
- callbackFunction: A function that is called when the animation is finished
- arguments: Any arguments you want to pass to the callbackFunction, eg: animation name
Returns
Returns true if succesful, false otherwise.
Example
Click to collapse [-]
ClientThis example creates a ped, rotates them, and makes them walk:
function makePed() ped1 = createPed(56, 1, 1, 4) setPedRotation(ped1, 315) blendPedAnimation(ped1, "ped", "WOMAN_walknorm") end addEventHandler("onClientResourceStart", getResourceRootElement(), makePed)
Issues
| Issue ID | Description |
|---|---|
| #4511 | blendPedAnimation "unhandled win32 exception" if blendPedAnimation(getLocalPlayer()) is called as callback function |
See Also
- addPedClothes
- createPed
- doesPedHaveJetPack
- getPedAmmoInClip
- getPedArmor
- getPedClothes
- getPedContactElement
- getPedFightingStyle
- getPedGravity
- getPedMoveState
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedSkin
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getValidPedModels
- givePedJetPack
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedFrozen
- isPedHeadless
- isPedInVehicle
- isPedInWater
- isPedOnFire
- isPedOnGround
- killPed
- reloadPedWeapon
- removePedClothes
- removePedFromVehicle
- removePedJetPack
- setPedAnimation
- setPedAnimationProgress
- setPedArmor
- setPedChoking
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedFrozen
- setPedGravity
- setPedHeadless
- setPedOnFire
- setPedSkin
- setPedStat
- setPedWeaponSlot