CreateEffect: Difference between revisions
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===Optional Arguments=== | ===Optional Arguments=== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*''' | *'''rX:''' A floating point number representing the rotation about the X axis in degrees. | ||
*''' | *'''rY:''' A floating point number representing the rotation about the Y axis in degrees. | ||
*''' | *'''rZ:''' A floating point number representing the rotation about the Z axis in degrees. | ||
=== Returns === | === Returns === |
Revision as of 14:05, 18 March 2014
Syntax
effect createEffect ( string name, float x, float y, float z, [ float rX, float rY, float rZ ] )
Required Arguments
- name: A string contains effect name.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rX: A floating point number representing the rotation about the X axis in degrees.
- rY: A floating point number representing the rotation about the Y axis in degrees.
- rZ: A floating point number representing the rotation about the Z axis in degrees.
Returns
Returns the effect element if creation was successful, false otherwise.
Example
Click to collapse [-]
Example1addCommandHandler("effect", function(cmd, name) local x, y, z = getElementPosition(localPlayer) if createEffect(name, x, y, z) then outputChatBox("Effect created!") else outputChatBox("Bad effect name.") end end )
Click to collapse [-]
Example2This example synchronize cam flash effect (without this only local player can see this).
addEventHandler("onClientPlayerWeaponFire", root, function(weapon) if weapon == 43 and source ~= localPlayer then local x, y, z = getPedWeaponMuzzlePosition(source) createEffect("camflash", x, y, z) end end )