DxCreateTexture: Difference between revisions
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(Created page with "{{Client function}} __NOTOC__ {{New feature|3.0110|1.1| Only available in 1.1 }} This function creates a texture element that can be used in the dxDraw functions ==Syntax== <cod...") |
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Revision as of 15:39, 11 June 2011
Only available in 1.1 This function creates a texture element that can be used in the dxDraw functions
Syntax
element createTexture ( string filepath )
Required Arguments
- filepath: The filepath of the image. (.dds images are also supported). Image files should ideally have dimensions that are a power of two, to prevent possible blurring.
Returns
Returns a texture element if successful, false if invalid arguments were passed to the function.
Example
addEventHandler( "onClientRender", root, function() if myImage then dxDrawImage( 100, 350, 300, 350, myImage ) end end ) -- Use 'toggle' command to switch image on and off addCommandHandler( "toggle", function() if not myImage then myImage = createTexture( "moonpig.png" ) -- Create texture else destroyElement( myImage ) -- Destroy texture myImage = nil end end )