CreateWeapon
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Creates a custom weapon that can fire bullets not related to player held weapons.
| Tip: Some models such a minigun point in a slightly different direction to where they fire. To adjust for this, use setWeaponProperty with 'fire_rotation'. See example below. |
Syntax
weapon createWeapon ( string theType, float x, float y, float z )
Required Arguments
- theType: The weapon type which can be:
- colt 45
- silenced
- deagle
- uzi
- mp5
- ak-47
- m4
- tec-9
- rifle
- sniper
- minigun
Other weapons can be used but they can't fire. Use createProjectile for projectile based weapons.
- x: The x position to create the weapon.
- y: The y position to create the weapon.
- z: The z position to create the weapon.
Returns
Returns a custom weapon element type and creates a simulated weapon at that position.
Requirements
This template will be deleted.
Examples
Example 1: This example create weapon and firing.
function createMinigunWeapon()
local x, y, z = getElementPosition(getLocalPlayer())
local weapon = createWeapon("minigun", x, y, z + 1)
setWeaponClipAmmo ( weapon,99999)
setWeaponState ( weapon,"firing")
-- Optionally adjust for model rotation (This value will be different for other weapons)
setWeaponProperty( weapon, "fire_rotation", 0, -30, 0 );
end
addCommandHandler("createminigun", createMinigunWeapon)