CreateProjectile
From Multi Theft Auto: Wiki
This function creates a projectile of the specified type on the specified coordinates.
Syntax
Required Arguments
- creator: The element representing creator of the projectile. In case you want the projectile to be synced for everybody creator must be getLocalPlayer().
- weaponType: int representing the projectile weaponType (characteristics). Valid IDs are:
| ID | Name/Description |
|---|---|
| 16 | Grenade |
| 17 | Tear Gas Grenade |
| 18 | Molotov |
| 19 | Rocket (simple) |
| 20 | Rocket (heat seeking) |
| 21 | Air Bomb |
| 39 | Satchel Charge |
Optional Arguments
NOTE: When using optional arguments, you must supply all arguments before the one you wish to use. For more information on optional arguments, see Optional Arguments.
- posX,posY,posZ: float starting coordinates for the projectile. They are coordinates of creator by default.
- force: float representing the starting force of the projectile.
- target: element target used for heat seeking rockets.
- rotX,rotY,rotZ: float starting rotation for the projectile.
- velX,velY,velZ: float starting velocity for the projectile.
- model: Integer representing the projectile's model, uses default model for weaponType if not specified.
Returns
Returns a projectile element if projectile creation was succesfull. Returns false if unable to create a projectile (wrong weapon ID or projectiles limit was reached).
Example
This example makes a rocket minigun (minigun shooting with rockets).
-- This function gets triggered everytime player shoots. function onClientPlayerWeaponFireFunc(weapon,ammo,ammoInClip,hitX,hitY,hitZ,hitElement) if weapon == 38 then -- if source is a local player and he uses minigun... x,y,z = getElementPosition(getLocalPlayer()) if not createProjectile(getLocalPlayer(),19,x,y,z,200) then -- then we either create a projectile... outputChatBox ( "Rocket minigun overheated! Give it a rest pal!", source ) -- or if projectile limit is reached we output player a chat message end end end -- Don't forget to add the onClientPlayerWeaponFireFunc function as a handler for onClientPlayerWeaponFire. addEventHandler("onClientPlayerWeaponFire", getLocalPlayer(), onClientPlayerWeaponFireFunc)
See also
- createProjectile