DoesPedHaveJetPack
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Checks whether or not a ped currently has a jetpack.
Syntax
bool doesPedHaveJetPack ( ped thePed )
Required Arguments
- thePed: the ped you want to check
Returns
Returns true if the ped is carrying a jetpack, false if he is not or an invalid element was passed.
Example
Click to collapse [-]
ServerExample 1: This examples adds a "jetpack" console command, which gives or removes a jetpack from the player.
-- Checks whether or not the player has a jetpack, and gives or removes it from the player
function consoleJetPack ( thePlayer, commandName )
if ( not doesPedHaveJetPack ( thePlayer ) ) then -- if the player doesn't have a jetpack
local status = givePedJetPack ( thePlayer ) -- give him one
if ( not status ) then
outputConsole ( "Failed to give jetpack.", thePlayer ) -- tell him if it failed
end
else
local status = removePedJetPack ( thePlayer ) -- remove his jetpack
if ( not status ) then
outputConsole ( "Failed to remove jetpack.", thePlayer ) -- tell him if it failed
end
end
end
-- add the function above to handle the "jetpack" command
addCommandHandler ( "jetpack", consoleJetPack )
Click to collapse [-]
ServerExample 2: This example provides a check to see if players have a jetpack when they enter a particular marker.
function onWarpMarkerHit ( thePlayer, matchingDimension )
-- check whether the player has a jetpack and store it in the hasJetPack flag
local hasJetPack = doesPedHaveJetPack ( thePlayer )
if ( not hasJetPack ) then
-- warp the player to their destination
setElementPosition ( thePlayer, 1337, 1337, 50 )
else
-- tell the player to remove their jetpack
outputChatBox ( "You must remove your jetpack to use this marker!", thePlayer )
end
end
-- create a marker and add the function above to its onMarkerHit event
addEventHandler ( "onMarkerHit", createMarker(3180, 200, 27), onWarpMarkerHit )
See Also
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnGround
- isPedReloadingWeapon
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle