GetCamera: Difference between revisions
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[[hu:getCamera]] | [[hu:getCamera]] | ||
[[ar:getCamera]] | [[ar:getCamera]] | ||
[[RO:getCamera]] | |||
==See Also== | ==See Also== | ||
{{Client camera functions}} | {{Client camera functions}} |
Latest revision as of 21:57, 9 October 2020
This function returns an element that corresponds to the game camera
Note: Using attachElements with the camera and the main player can interfere with movement |
Note: Using setElementPosition/Rotation/Matrix on the camera element will automatically clear any target set with setCameraTarget |
Syntax
element getCamera ()
Returns
Returns an element that corresponds to the game camera
Example
This example attaches (fixes) the camera to a vehicle.
local cam = getCamera() setElementPosition( cam, 0,0,0 ) -- Clear camera target local myVehicle = getPedOccupiedVehicle(localPlayer) attachElements( cam, myVehicle, 0,-4,2, -20,0,0 )
See Also
- getCamera
- getCameraClip
- getCameraFieldOfView
- getCameraGoggleEffect
- getCameraViewMode
- setCameraClip
- setCameraFieldOfView
- setCameraGoggleEffect
- setCameraViewMode
Shared
- fadeCamera
- getCameraInterior
- getCameraMatrix
- getCameraTarget
- setCameraInterior
- setCameraMatrix
- setCameraTarget