GetCameraMatrix
From Multi Theft Auto: Wiki
This function gets the position of the camera and the position of the point it is facing.
Note: The server-side version of this function returns the last camera matrix that was set by the server, and thus does not necessarily indicate the current matrix of the camera (since it may have been changed client-side).
Syntax
Click to collapse [-]
ServerRequired Arguments
- thePlayer: The player whose camera matrix is to be returned.
Click to collapse [-]
ClientReturns
Returns eight float numbers if the argument(s) are valid; the first three indicate the position of the camera, the next three indicate the position of the point it's facing, and the last two are the roll and FOV (field of view). Returns false if the arguments are invalid.
Example
Example 1: This clientside example moves camera +1 unit on X axis.
local x, y, z, lx, ly, lz = getCameraMatrix() -- Get the current location and lookat of camera x, lx = x + 1, lx + 1 -- What will be the new x and x lookat values setCameraMatrix(x,y,z,lx,ly,lz) -- Set camera to new position