GetGameType: Difference between revisions

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{{Server function}}<!-- Change this to "Client function" or "Server function" appropriately-->
{{Server function}}<!-- Change this to "Client function" or "Server function" appropriately-->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function retrieves the current gametype as set by [[setGameType]].
This function retrieves the current gametype as set by [[setGameType]]. The game type is displayed in the server browser next to the server's name.


==Syntax==  
==Syntax==  
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==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{ASE functions}}
{{Announce functions}}

Latest revision as of 16:18, 30 January 2009

This function retrieves the current gametype as set by setGameType. The game type is displayed in the server browser next to the server's name.

Syntax

string getGameType ()

Returns

Returns the gametype as a string. If no gametype is set it returns nil.

Example

This example sends a message to player when he joins, if the current game type is Race.

function playerJoinHandler( )
   if getGameType() == "Race" then
      outputChatBox( "Ready... Get set... GO!!", source )
   end
end
addEventHandler( "onPlayerJoin", getRootElement(), playerJoinHandler )

See Also