GetWeaponAmmo: Difference between revisions

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(Added OOP syntax)
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__NOTOC__
__NOTOC__
{{Needs example}}
{{Client function}}
{{Client function}}
Get the amount of ammo a custom weapon has.
This function gets the total ammo a [[Element/Weapon|custom weapon]] has.


==Syntax==
==Syntax==
<syntaxhighlight lang="lua">int getWeaponAmmo ( weapon theWeapon )</syntaxhighlight>  
<syntaxhighlight lang="lua">int getWeaponAmmo ( weapon theWeapon )</syntaxhighlight>
===Required Arguments===
{{OOP||[[Element/Weapon|weapon]]:getAmmo|ammo|setWeaponAmmo}}
* theWeapon: The weapon to get the ammo of.
 
===Required arguments===
* '''theWeapon''': The weapon to get the ammo of.


===Returns===
===Returns===
Returns an integer of the amount of ammo the weapon has, false otherwise.
Returns an [[int|integer]] containing how many ammo left has the weapon. Returns ''false'' if an error occured.


==Requirements==
==Requirements==
{{Requirements|n/a|1.3.0-9.04555|}}
{{Requirements|n/a|1.3.0-9.04555|}}


==See Also==
==See also==
{{Client weapon creation functions}}
{{Client weapon creation functions}}

Revision as of 16:39, 23 December 2014

Template:Needs example This function gets the total ammo a custom weapon has.

Syntax

int getWeaponAmmo ( weapon theWeapon )

OOP Syntax Help! I don't understand this!

Method: weapon:getAmmo(...)
Variable: .ammo
Counterpart: setWeaponAmmo


Required arguments

  • theWeapon: The weapon to get the ammo of.

Returns

Returns an integer containing how many ammo left has the weapon. Returns false if an error occured.

Requirements

Minimum server version n/a
Minimum client version 1.3.0-9.04555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />

See also