GetWeaponTarget
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Script Example Missing Function GetWeaponTarget needs a script example, help out by writing one. | |
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This functions gets the target of a custom weapon.
Syntax
nil/element/float getWeaponTarget ( weapon theWeapon )
OOP Syntax Help! I don't understand this!
- Note: Variable is read only.
- Method: weapon:getTarget(...)
- Variable: .target
- Counterpart: setWeaponTarget
Required Arguments
- theWeapon: The weapon to get the target of.
Returns
Returns the target of the custom weapon, which can be nil (if the weapon is in rotation based targeting), 3 floats (if the weapon is firing at a fixed point) or an element (if the weapon is firing an entity). Returns false oif the weapon element is not valid.
Example
-- TODO
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.3.0-9.04555 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget