Modules/Sockets/sockWrite

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Revision as of 13:42, 25 April 2010 by MCvarial (talk | contribs) (Created page with '__NOTOC__ {{ModuleFunction|Sockets}} This function writes data to a socket. ==Syntax== <syntaxhighlight lang="lua"> bool sockWrite ( socket theSocket, string data) </syntaxhighlight> ===Required argument…')
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Package-x-generic.png This function is provided by the external module Sockets. You must install this module to use this function.

This function writes data to a socket.

Syntax

bool sockWrite ( socket theSocket, string data)

Required arguments

  • theSocket: The socket to write the data to.
  • data: The data you wanna send.

Returns

Returns a boolean true if the data was send, false otherwise.

Example

This piece of code connects to irc.gtanet.com, joins #mta and quits in 10 seconds.

local root = getRootElement()
local ircSocket = sockOpen("irc.gtanet.com")

addEventHandler("onSockOpened",root,
   function (socket)
      if socket == ircSocket then
         sockWrite(socket,"USER mta mta * MCvarial & Gamesnert")
         sockWrite(socket,"NICK mta")
         sockWrite(socket,"JOIN #mta")

         outputServerLog("IRC: Connected!")
         setTimer(disconnect,10000,1)
      end
   end
)

addEventHandler("onSockData",root,
   function (socket,data)
      if socket == ircSocket then
         outputServerLog(data)
      end
   end
)

addEventHandler("onSockClosed",root,
   function (socket)
      if socket == ircSocket then
         outputServerLog("IRC: disconnected!")
      end
   end
)

function disconnect ()
   sockClose(ircSocket)
end

See also