RemovePedClothes: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(New page: __NOTOC__ {{Server client function}} This function is used to remove the current clothes of a certain type on a ped. It will remove them if the clothesTexture and clothesModel aren't s...)
 
mNo edit summary
 
(9 intermediate revisions by 7 users not shown)
Line 5: Line 5:
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool removePedClothes ( ped thePed, int clothesType, [ string clothesTexture, string clothesModel ] )
bool removePedClothes ( ped thePed, int clothesType [, string clothesTexture, string clothesModel ] )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[ped]]:removeClothes}}


===Required Arguments===
===Required Arguments===
Line 13: Line 14:


===Optional Arguments===
===Optional Arguments===
*'''clothesTexture''': A string determining the clothes texture that will be removed. See the [[CJ Clothes|clothes catalog]].
*'''clothesTexture''': (Server only) A string determining the clothes texture that will be removed. See the [[CJ Clothes|clothes catalog]].
*'''clothesModel''': A string determining the clothes model that will be removed. See the [[CJ Clothes|clothes catalog]].
*'''clothesModel''': (Server only) A string determining the clothes model that will be removed. See the [[CJ Clothes|clothes catalog]].


==Returns==
==Returns==
Line 20: Line 21:


==Example==
==Example==
<section name="Server" class="server" show="true">
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function addHelmetOnEnter ( vehicle, seat, jacked )
function addHelmetOnEnter ( vehicleEntered, seat, jacked )
     if ( getElementModel ( vehicle ) == 522 ) then         -- if it's a nrg
     if getElementModel ( vehicleEntered ) == 522 then     -- if it's a nrg
         addPedClothes ( source, "moto", "moto", 16 )      -- add the helmet
         addPedClothes ( source, "moto", "moto", 16 )      -- add the helmet
     end
     end
end
end
addEventHandler ( "onPlayerVehicleEnter", getRootElement(), addHelmetOnEnter )
addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter )


function addHelmetOnExit ( vehicle, seat, jacked )
function removeHelmetOnExit ( vehicleExited, seat, jacked )
     if ( getElementModel ( vehicle ) == 522 ) then         -- if it's a nrg
     if getElementModel ( vehicleExited ) == 522 then       -- if it's a nrg
         removePedClothes ( source, 16, "moto", "moto" )    -- remove that helmet
         removePedClothes ( source, 16, "moto", "moto" )    -- remove that helmet
     end
     end
end
end
addEventHandler ( "onPlayerVehicleExit", getRootElement(), addHelmetOnExit )
addEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Ped functions}}
{{Ped functions}}
[[hu:removePedClothes]]
[[pl:RemovePedClothes]]

Latest revision as of 20:56, 20 February 2021

This function is used to remove the current clothes of a certain type on a ped. It will remove them if the clothesTexture and clothesModel aren't specified, or if they match the current clothes on that slot.

Syntax

bool removePedClothes ( ped thePed, int clothesType [, string clothesTexture, string clothesModel ] )

OOP Syntax Help! I don't understand this!

Method: ped:removeClothes(...)


Required Arguments

  • thePed: The ped you want to remove clothes from.
  • clothesType: the clothes slot/type to remove. See the clothes catalog.

Optional Arguments

  • clothesTexture: (Server only) A string determining the clothes texture that will be removed. See the clothes catalog.
  • clothesModel: (Server only) A string determining the clothes model that will be removed. See the clothes catalog.

Returns

This function returns true if the clothes were successfully removed from the ped, false otherwise.

Example

Click to collapse [-]
Server

This example adds a 'moto' helmet to a player when he gets on a nrg bike, and removes it when he gets off.

function addHelmetOnEnter ( vehicleEntered, seat, jacked )
    if getElementModel ( vehicleEntered ) == 522 then      -- if it's a nrg
        addPedClothes ( source, "moto", "moto", 16 )       -- add the helmet
    end
end
addEventHandler ( "onPlayerVehicleEnter", root, addHelmetOnEnter )

function removeHelmetOnExit ( vehicleExited, seat, jacked )
    if getElementModel ( vehicleExited ) == 522 then       -- if it's a nrg
        removePedClothes ( source, 16, "moto", "moto" )    -- remove that helmet
    end
end
addEventHandler ( "onPlayerVehicleExit", root, removeHelmetOnExit )

See Also