Resource:Aspect: Difference between revisions

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=Introduction=
=Introduction=


'''A/D Aspect''' it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playing with the rules.
[[File:Logo.png]]
 
A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.


It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,
It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode,
Line 10: Line 12:
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.
It is very well optimized and programmed for the latest versions of the Multi Theft Auto.


'''A/D Aspect only works with MTA:SA 1.3 and higher.'''
=Features=
 
* expanded configuration panel,
* restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),
* detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),
* kicks for ping, fps and packet loss abousing,
* info box with important information,
* match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,
* client panel ( with client settings and key binds ),
* globally client statistics saved on clients disk,
* auto pause feature ( auto pause when player got time out durring match ) available in match mode,
* map viewer available as /view command,
* vote for maps available as /vote [base/arena] command.
* preview of commands usage of players visible on chat ( only in match mode),
* preview of started resources visible on chat ( only in match mode),
* detection of fake times outs ( only in match mode),
* expanded teams, weapons, vehiles, and spawns selectors,
* expanded spectator,
* anti helli-kill and car kill available as settings in configuration panel,
* built-in scripts 'reload' and 'injury',
* possibility to do screenshot from game to each player on server available as /screen command,
* report system for reporting issues available as /report
* call help system default available as H key,
* and many more minor features,
 
=Official Rules=
 
*Rules from 31/01/2012
*Failure to rules threatens ban on gamemode ( applies to individual players and also clans ).
 
===Generaly:===
 
*1. To begin the match it is necessary to use the command /startmatch [base/tdm] [rounds]. Otherwise, the match isn't officially valid.
*2. Using any type of cheats, bugs, game boosters, mods helping you in gameplay is not allowed.
*3. Limits:
**- minimum fps 25,
**- maximum packet loss 0.05,
**- maximum ping:
***a) globally - 400 ( players from different countries far apart from each other ).
***b) locally  - 150 ( players from the same country or neighbouring countries).
*4. Inflating pings / decreasing fps is not allowed.
*5. Heli boom - allowed ( the script changes an explosion into the same as car's one ).
*6. Exploding grenade which deals damage through a wall, isn't classified as a bug!
 
===Game:===
 
'''A/D ( Bases ):'''
*1. Gameplay variants: 7 rounds ( 6 bases, 1 tdm ), 9 rounds ( 8 bases, 1 tdm ).
*2. The bases are chosen automatically by an algorithm which generates a random base. In order for this to occur, just type the command /base.
*3. Car rush is allowed on all kind of bases.
*4. Only arena 2 is played as tdm.
*5. FPS Limit 45.
*6. Allowed kind of crouch bug: 'alternative' and 'default'.
*7. The team wins through:
*- Bases:
** capturing the marker ( Attack ),
** killing all enemy team ( both ),
** end of time and base has not been captured ( Defence ),
*- Arena:
** killing all enemy team
** end of time and when:
***a) they have more people alive than enemy,
***b) when there is the same number of players, team who has more health point wins the round,
***c) tie when both of teams have the same number of players and health point.
'''TDM:'''
*existing rules on Russian League and etc :D
 
=Command list=
 
*/pm [id] - private message
*/arena [id] - for starting arenas
*/base [id] - for starting bases
*/end - for ending the round
*/add [id] - for adding the player to round
*/resetscore - restart all players and teams score
*/gunmenu [id] - for giving the gunmenu for the player
*/remove [id] - for removing the player from the round
*/screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player
*/vote [base/arena] [id/ids] - for start the voting
*/car [id] - for get the vehicle in main lobby
*/clean - for restart the rounds history
*/pause - for pausing/repausing the round
*/swap -  for change the teams sides
*/tp [id1] [id2] -  for teleport the player1 to the player2
*/heal [id] - for heal the player
*/healall - for heal all players
*/startmatch [base/tdm] [rounds] - for starting the match
*/endmatch - for ending the match
*/gun - re weapon select
*/rsp - for re-sync
*/view - for viewing the maps
 
=Default binds=
 
*F1 - configuration panel
*F3 - client panel
*F4 - re-select team
*H - call help
*R - Realod the weapon
 
=To run:=
==== After downloading change the resource name from 'aspect' to 'Aspect'====
 
==== if you can't change settings in admin panel, save the settings as other confing ( use other confing name )====
* update server and client to 1.3
* Necessary entries in:
** acl.xml
*** <object name="resource.Aspect"></object> in <group name="Admin">
** mtaserver.conf
*** <enablesd>12</enablesd>
*** blank disableac ( <disableac></disableac> )
*** <verifyclientsettings>-1</verifyclientsettings>
*** REMOVE ALL LINES OF "client_file"
 
=Gallery=
 
[[File:1.png|thumb|left|1200px|Client Panel]]
[[File:2.png|thumb|left|1200px|Admin Panel]]
[[File:Mta-screen_2012-02-01_22-41-58.png|thumb|left|500px|Attack spawn selector]]
[[File:Mta-screen_2012-02-01_22-41-47.png|thumb|500px|left|Vehicles selector]]
[[File:Mta-screen_2011-12-02_08-22-19.png|thumb|500px|left|Team Selector #Attack]]
[[File:Mta-screen_2011-12-02_08-22-35.png|thumb|500px|left|Team Selector #Defense]]
[[File:Mta-screen_2011-11-29_12-51-24.jpg|thumb|500px|left|Example of final results#1]]
[[File:Mta-screen_2011-11-30_20-23-30.jpg|thumb|500px|left|Example of final results#2]]
[[File:Mta-screen_2012-01-15_23-16-56.jpg|thumb|500px|left|Example of final results#3]]
[[File:Mta-screen_2012-02-01_22-51-03.jpg|thumb|500px|left|Starting a base]]
[[File:Mta-screen_2012-02-01_22-40-44.jpg|thumb|500px|left|Starting a match & info box]]

Latest revision as of 18:42, 1 January 2017

Introduction

Logo.png

A/D Aspect it's a Attack/Defend type of game mode, was created for professional clan matches with attention to clean game and playinign with rules.

It's based on BaseMode ( my previous project ), but with coincidence of time almost completely been changed to other gamemode, in comparison with basemode source code differs in more than 90%.

It is very well optimized and programmed for the latest versions of the Multi Theft Auto.

Features

  • expanded configuration panel,
  • restore feature ( with saving position, weapons, vehicles, health etc ) available as /restore command ( only in match mode ),
  • detection modified files in gta3.img ( with the exception of weapons textures and weapons models resembling in size to original models ),
  • kicks for ping, fps and packet loss abousing,
  • info box with important information,
  • match feature ( uniform settings of weapons and vehicles, addition features available only in this mode) available as /startmatch [base/tdm] [rouds] command,
  • client panel ( with client settings and key binds ),
  • globally client statistics saved on clients disk,
  • auto pause feature ( auto pause when player got time out durring match ) available in match mode,
  • map viewer available as /view command,
  • vote for maps available as /vote [base/arena] command.
  • preview of commands usage of players visible on chat ( only in match mode),
  • preview of started resources visible on chat ( only in match mode),
  • detection of fake times outs ( only in match mode),
  • expanded teams, weapons, vehiles, and spawns selectors,
  • expanded spectator,
  • anti helli-kill and car kill available as settings in configuration panel,
  • built-in scripts 'reload' and 'injury',
  • possibility to do screenshot from game to each player on server available as /screen command,
  • report system for reporting issues available as /report
  • call help system default available as H key,
  • and many more minor features,

Official Rules

  • Rules from 31/01/2012
  • Failure to rules threatens ban on gamemode ( applies to individual players and also clans ).

Generaly:

  • 1. To begin the match it is necessary to use the command /startmatch [base/tdm] [rounds]. Otherwise, the match isn't officially valid.
  • 2. Using any type of cheats, bugs, game boosters, mods helping you in gameplay is not allowed.
  • 3. Limits:
    • - minimum fps 25,
    • - maximum packet loss 0.05,
    • - maximum ping:
      • a) globally - 400 ( players from different countries far apart from each other ).
      • b) locally - 150 ( players from the same country or neighbouring countries).
  • 4. Inflating pings / decreasing fps is not allowed.
  • 5. Heli boom - allowed ( the script changes an explosion into the same as car's one ).
  • 6. Exploding grenade which deals damage through a wall, isn't classified as a bug!

Game:

A/D ( Bases ):

  • 1. Gameplay variants: 7 rounds ( 6 bases, 1 tdm ), 9 rounds ( 8 bases, 1 tdm ).
  • 2. The bases are chosen automatically by an algorithm which generates a random base. In order for this to occur, just type the command /base.
  • 3. Car rush is allowed on all kind of bases.
  • 4. Only arena 2 is played as tdm.
  • 5. FPS Limit 45.
  • 6. Allowed kind of crouch bug: 'alternative' and 'default'.
  • 7. The team wins through:
  • - Bases:
    • capturing the marker ( Attack ),
    • killing all enemy team ( both ),
    • end of time and base has not been captured ( Defence ),
  • - Arena:
    • killing all enemy team
    • end of time and when:
      • a) they have more people alive than enemy,
      • b) when there is the same number of players, team who has more health point wins the round,
      • c) tie when both of teams have the same number of players and health point.

TDM:

  • existing rules on Russian League and etc :D

Command list

  • /pm [id] - private message
  • /arena [id] - for starting arenas
  • /base [id] - for starting bases
  • /end - for ending the round
  • /add [id] - for adding the player to round
  • /resetscore - restart all players and teams score
  • /gunmenu [id] - for giving the gunmenu for the player
  • /remove [id] - for removing the player from the round
  • /screen id quaility(0-100) [taq] [width] [height] - for doing screenshot for the player
  • /vote [base/arena] [id/ids] - for start the voting
  • /car [id] - for get the vehicle in main lobby
  • /clean - for restart the rounds history
  • /pause - for pausing/repausing the round
  • /swap - for change the teams sides
  • /tp [id1] [id2] - for teleport the player1 to the player2
  • /heal [id] - for heal the player
  • /healall - for heal all players
  • /startmatch [base/tdm] [rounds] - for starting the match
  • /endmatch - for ending the match
  • /gun - re weapon select
  • /rsp - for re-sync
  • /view - for viewing the maps

Default binds

  • F1 - configuration panel
  • F3 - client panel
  • F4 - re-select team
  • H - call help
  • R - Realod the weapon

To run:

After downloading change the resource name from 'aspect' to 'Aspect'

if you can't change settings in admin panel, save the settings as other confing ( use other confing name )

  • update server and client to 1.3
  • Necessary entries in:
    • acl.xml
      • <object name="resource.Aspect"></object> in <group name="Admin">
    • mtaserver.conf
      • <enablesd>12</enablesd>
      • blank disableac ( <disableac></disableac> )
      • <verifyclientsettings>-1</verifyclientsettings>
      • REMOVE ALL LINES OF "client_file"

Gallery

Client Panel
Admin Panel
Attack spawn selector
Vehicles selector
Team Selector #Attack
Team Selector #Defense
Example of final results#1
Example of final results#2
Example of final results#3
Starting a base
Starting a match & info box