Resource:Spawnmanager/setSpawnWave: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
This function sets the spawn wave time. This can be used in conjunction with [[Spawnmanager/spawnPlayerAtSpawnpoint|spawnPlayerAtSpawnpoint]] to spawn players when a wave is reached. | This function sets the spawn wave time. This can be used in conjunction with [[Resource:Spawnmanager/spawnPlayerAtSpawnpoint|spawnPlayerAtSpawnpoint]] to spawn players when a wave is reached. | ||
==Syntax== | ==Syntax== |
Latest revision as of 01:51, 24 October 2008
This function sets the spawn wave time. This can be used in conjunction with spawnPlayerAtSpawnpoint to spawn players when a wave is reached.
Syntax
bool setSpawnWave ( bool enabled, [ float time = 15000 ] )
Required Arguments
- enabled: A bool representing whether to enable waves or not
Optional Arguments
- time: The time, in milliseconds, of how regularly a spawn wave occurs.
Returns
Returns true if the spawnwave was enabled or disabled, or false if a bad argument was specified.
Example
This page lacks an example
--add an example here.