From Multi Theft Auto: Wiki
This function sets the starting Z rotation for the specified spawnpoint.
bool setSpawnpointRotation ( spawnpoint theSpawnpoint, float rotation )
- theSpawnpoint: The spawnpoint element you want to set rotation to.
- rotation: A float rotation value around the Z axis in degrees.
Returns true if rotation was successfully set, false if invalid arguments were passed.
This example randomizes a spawnpoint's rotation every time a player spawns on it.
-- we define our randomizing function function randomizeSpawnpointRotation() -- we obtain a new value between 0 and 360 (math.random() generates numbers between 0 and 1) local newRotation = math.random() * 360 -- we set it as the new rotation for the source spawnpoint call(getResourceFromName("spawnmanager"), "setSpawnpointRotation", source, newRotation ) end -- we attach it as a handler for "onSpawnpointUse" addEventHandler("onSpawnpointUse", getRootElement(), randomizeSpawnpointRotation)