Resource:Spawnmanager/spawnPlayerAtSpawnpoint: Difference between revisions
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(New page: __NOTOC__ {{Server function}} This function spawns the player at a spawnpoint. ==Syntax== <syntaxhighlight lang="lua"> bool spawnPlayerAtSpawnpoint ( player thePlayer, [spawnpoint theSpawnpoint = random...) |
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===Optional Arguments=== | ===Optional Arguments=== | ||
*'''theSpawnpoint:''' the spawnpoint element at which to spawn the player. If this is not specified, a random spawnpoint will be used. | *'''theSpawnpoint:''' the spawnpoint element at which to spawn the player. If this is not specified, or ''false'' is passed, a random spawnpoint will be used. | ||
*'''useWaves:''' Specifies whether spawn waves will be used from [[setSpawnWave]]. If no wave has been set, this will be ignored. | *'''useWaves:''' Specifies whether spawn waves will be used from [[Resource:Spawnmanager/setSpawnWave|setSpawnWave]]. If no wave has been set, this will be ignored. | ||
===Returns=== | ===Returns=== | ||
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for playerKey, playerValue in players do | for playerKey, playerValue in players do | ||
-- Spawn them at the first spawnpoint | -- Spawn them at the first spawnpoint | ||
call(getResourceFromName("spawnmanager", "spawnPlayerAtSpawnpoint", playerValue, spawnpoints[1] ) | call(getResourceFromName("spawnmanager"), "spawnPlayerAtSpawnpoint", playerValue, spawnpoints[1] ) | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 01:51, 24 October 2008
This function spawns the player at a spawnpoint.
Syntax
bool spawnPlayerAtSpawnpoint ( player thePlayer, [spawnpoint theSpawnpoint = random, bool useWaves ] )
Required Arguments
- thePlayer: the player to spawn
Optional Arguments
- theSpawnpoint: the spawnpoint element at which to spawn the player. If this is not specified, or false is passed, a random spawnpoint will be used.
- useWaves: Specifies whether spawn waves will be used from setSpawnWave. If no wave has been set, this will be ignored.
Returns
Returns true if the player was spawned successfully, false otherwise.
Example
This example spawns all the players in the map at the first spawnpoint there is.
-- Get a table of all the players players = getElementsByType ( "player" ) -- Get a table of all the spawnpoints spawnpoints = getElementsByType ( "spawnpoint" ) -- Go through every player for playerKey, playerValue in players do -- Spawn them at the first spawnpoint call(getResourceFromName("spawnmanager"), "spawnPlayerAtSpawnpoint", playerValue, spawnpoints[1] ) end