RestoreAllGameBuildings: Difference between revisions
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TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22420|This function cancels RemoveAllGameBuildings efffect}} {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} ==Syntax== <syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight> ===Returns=== Nothing ==See Also== {{Building functions}}") |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{New feature/item|3.0161|1.6.0|22420|This function cancels [[ | {{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] effect}} | ||
{{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} | {{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}} | ||
{{Deprecated|restoreGameWorld|See [https://github.com/multitheftauto/mtasa-blue/pull/3627 this pull request].}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight> | <syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight> | ||
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===Returns=== | ===Returns=== | ||
This function does not return any value. | |||
==Example== | |||
This example restores game buildings. | |||
<syntaxhighlight lang="lua"> | |||
addEventHandler("onClientResourceStop", resourceRoot, function() | |||
restoreAllGameBuildings() | |||
end) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Building functions}} | {{Building functions}} |
Latest revision as of 11:26, 30 June 2025
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions. |
Please use restoreGameWorld instead. See this pull request. |
Syntax
nil restoreAllGameBuildings ( )
Returns
This function does not return any value.
Example
This example restores game buildings.
addEventHandler("onClientResourceStop", resourceRoot, function() restoreAllGameBuildings() end)
See Also