RestoreAllGameBuildings: Difference between revisions

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{{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] effect}}
{{New feature/item|3.0161|1.6.0|22420|This function cancels [[removeAllGameBuildings]] effect}}
{{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}}
{{Note|This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.}}
{{Deprecated|restoreGameWorld|See [https://github.com/multitheftauto/mtasa-blue/pull/3627 this pull request].}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight>  
<syntaxhighlight lang="lua">nil restoreAllGameBuildings ( )</syntaxhighlight>  
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===Returns===
===Returns===
Nothing
This function does not return any value.
 
==Example==
This example restores game buildings.
<syntaxhighlight lang="lua">
addEventHandler("onClientResourceStop", resourceRoot, function()
    restoreAllGameBuildings()
end)
</syntaxhighlight>


==See Also==
==See Also==
{{Building functions}}
{{Building functions}}

Latest revision as of 11:26, 30 June 2025

ADDED/UPDATED IN VERSION 1.6.0 r22420:
This function cancels removeAllGameBuildings effect
[[{{{image}}}|link=|]] Note: This function can destroy some scripted buildings if the building pool does not have enough free space for game buildings.
Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use restoreGameWorld instead. See this pull request.

Syntax

nil restoreAllGameBuildings ( )


Returns

This function does not return any value.

Example

This example restores game buildings.

addEventHandler("onClientResourceStop", resourceRoot, function()
    restoreAllGameBuildings()
end)

See Also