SetCameraFieldOfView: Difference between revisions

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__NOTOC__
__NOTOC__
{{client function}}
{{client function}}
{{New feature/item|3.0150|1.5|7285|This function sets the field of view of the ''dynamic camera'' - this is the field of view of the ''non-fixed camera'' - yes, the camera that the user can control whilst on foot or in a vehicle. The higher the field of view angle, the more you will be able to see to your sides.}}
{{New feature/item|3.0151|1.5.1|7397|This function sets the field of view of the ''dynamic camera'' - this is the field of view of the ''non-fixed camera'' - yes, the camera that the user can control whilst on foot or in a vehicle. The higher the field of view angle, the more you will be able to see to your sides.}}
{{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->Video->FOV'''''}}
{{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera modes: 1) Player aiming 2) Vehicle front bumper camera 3) Fixed camera}}
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setCameraFieldOfView ( float fieldOfView )
bool setCameraFieldOfView ( string cameraMode, float fieldOfView )
</syntaxhighlight>
</syntaxhighlight>
{{OOP|This is under the static class '''Camera'''|Camera.setFieldOfView|fov|getCameraFieldOfView}}
{{OOP||Camera.setFieldOfView||getCameraFieldOfView}}
===Required Arguments===  
===Required Arguments===  
'''Note:''' after 100, some unexpected things may happen to the camera, particularly in vehicles, use carefully!
'''Note:''' after 100, some unexpected things may happen to the camera, particularly in vehicles, use carefully!
*'''cameraMode:''' the camera mode to get the field of view of
** "player": whilst walking/running
** "vehicle": whilst in vehicle
** "vehicle_max": the max the field of view can go to when the vehicle is moving at a high speed (must be higher than "vehicle")
*'''fieldOfView:''' The field of view angle, 0 to 179.
*'''fieldOfView:''' The field of view angle, 0 to 179.
===Returns===
===Returns===
Returns ''true'' if the arguments are valid, ''false'' otherwise.
Returns ''true'' if the arguments are valid, ''false'' otherwise.


==Example==
==Example==
In this example, the field of view is set to 20 when the player joins.
In this example, the field of view for 'player walking/running' is set to 20 when the player joins.


<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function setCameraFOVOnPlayerJoin()
function setCameraFOVOnResStart()
     setCameraFieldOfView(20)
     setCameraFieldOfView("player",20)
end
end
addEventHandler("onPlayerJoin", root, setCameraFOVOnPlayerJoin)</syntaxhighlight>
addEventHandler("onClientResourceStart", resourceRoot, setCameraFOVOnResStart)</syntaxhighlight>


==See Also==
==See Also==
{{Camera functions}}
{{Client camera functions}}
 
[[hu:setCameraFieldOfView]]
[[RO:setCameraFieldOfView]]

Latest revision as of 09:23, 10 October 2020

This function sets the field of view of the dynamic camera - this is the field of view of the non-fixed camera - yes, the camera that the user can control whilst on foot or in a vehicle. The higher the field of view angle, the more you will be able to see to your sides.

[[{{{image}}}|link=|]] Note: setCameraFieldOfView overrides the user game option in Settings->Video->FOV
[[{{{image}}}|link=|]] Note: setCameraFieldOfView does not affect the FOV for the following camera modes: 1) Player aiming 2) Vehicle front bumper camera 3) Fixed camera

Syntax

bool setCameraFieldOfView ( string cameraMode, float fieldOfView )

OOP Syntax Help! I don't understand this!

Method: Camera.setFieldOfView(...)
Counterpart: getCameraFieldOfView


Required Arguments

Note: after 100, some unexpected things may happen to the camera, particularly in vehicles, use carefully!

  • cameraMode: the camera mode to get the field of view of
    • "player": whilst walking/running
    • "vehicle": whilst in vehicle
    • "vehicle_max": the max the field of view can go to when the vehicle is moving at a high speed (must be higher than "vehicle")
  • fieldOfView: The field of view angle, 0 to 179.

Returns

Returns true if the arguments are valid, false otherwise.

Example

In this example, the field of view for 'player walking/running' is set to 20 when the player joins.

function setCameraFOVOnResStart()
    setCameraFieldOfView("player",20)
end
addEventHandler("onClientResourceStart", resourceRoot, setCameraFOVOnResStart)

See Also