SetCameraGoggleEffect: Difference between revisions

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*'''goggleEffect''': the goggle effect you wish to set
*'''goggleEffect''': the goggle effect you wish to set
{{Camera goggle modes}}
{{Camera goggle modes}}
{{New feature/item|3.0156|1.5.6|14000|
{{New feature/item|3.0156|1.5.5|13999|
*'''noiseEffect''': whether or not there should be a fuzzy noise effect
*'''noiseEffect''': whether or not there should be a fuzzy noise effect
}}
}}
===Returns===
===Returns===
* ''true'' if the effect was set correctly.
* ''true'' if the effect was set correctly.

Revision as of 11:11, 18 August 2018

This function allows you to set the camera's current goggle effect. This means you can activate nightvision or infrared effects by script

Syntax

bool setCameraGoggleEffect ( string goggleEffect [, bool noiseEnabled = true ] )

OOP Syntax Help! I don't understand this!

Method: Camera.setGoggleEffect(...)
Variable: .goggleEffect
Counterpart: getCameraGoggleEffect


Required Arguments

  • goggleEffect: the goggle effect you wish to set
  • normal: No camera goggle effect
  • nightvision: Nightvision camera
  • thermalvision: Infrared camera
  • noiseEffect: whether or not there should be a fuzzy noise effect

Returns

  • true if the effect was set correctly.
  • false otherwise.

Example

function nightvision()
   local effect = (getCameraGoggleEffect() == "normal") and "nightvision" or "normal"
   setCameraGoggleEffect(effect)
end
addCommandHandler("nightvision", nightvision)

See Also