SetCameraPosition: Difference between revisions

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Returns a [[bool]] with a value of ''true'' if the function was successful, ''false'' otherwise.
Returns a [[bool]] with a value of ''true'' if the function was successful, ''false'' otherwise.


==Example==  
==Example==
 
<syntaxhighlight lang="lua">
 
function spawnScreen ( source ) --Calls the function spawnScreen
setCameraMode ( source, "fixed" ) --Classifies which camera mode to use for the spawn screen
setTimer ( "setCameraPosition", 1000, 1, source, 160.15, -1951.68, 50 ) --Coords for the fixated camera. This will "set the location" of the camera, so to speak.
setTimer ( "setCameraLookAt", 1000, 1, source, 165, -1951.68, 50 ) --Coords for the fixated camera
bindKey ( source, "F1", "down", "spawnVagos" ) --Spawns player as team #1. In this case, a new function is created later on
bindKey ( source, "F2", "down", "spawnAztecs" ) --Spawns player as team #2. In this case, a new function is created later on
end
</syntaxhighlight>


==See Also==
==See Also==

Revision as of 04:43, 3 July 2007

This function allows you to move a specified player's camera to a specific location if it is fixed (see setCameraMode).

Syntax

bool setCameraPosition ( player thePlayer, float x, float y, float z )

Required Arguments

  • thePlayer: The player whose camera you wish to modify.
  • x: The x co-ordinate of the new position.
  • y: The x co-ordinate of the new position.
  • z: The x co-ordinate of the new position.

Returns

Returns a bool with a value of true if the function was successful, false otherwise.

Example


function spawnScreen ( source ) --Calls the function spawnScreen
setCameraMode ( source, "fixed" ) --Classifies which camera mode to use for the spawn screen
	setTimer ( "setCameraPosition", 1000, 1, source, 160.15, -1951.68, 50 ) --Coords for the fixated camera. This will "set the location" of the camera, so to speak.
	setTimer ( "setCameraLookAt", 1000, 1, source, 165, -1951.68, 50 ) --Coords for the fixated camera
	bindKey ( source, "F1", "down", "spawnVagos" ) --Spawns player as team #1. In this case, a new function is created later on
	bindKey ( source, "F2", "down", "spawnAztecs" ) --Spawns player as team #2. In this case, a new function is created later on
end

See Also