SetCameraTarget: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | {{Server client function}} | ||
{{Needs Checking|This function doesn't work for vehicle elements? Returns always false and doesn't set the target to vehicle. -- [[User:Awwu|Awwu]] 13:25, 24 February 2008 (CST)}} | |||
This function allows you to set a player's camera to follow a specific [[element]]. This could be another player, a vehicle or an object depending on what the camera mode expects. | This function allows you to set a player's camera to follow a specific [[element]]. This could be another player, a vehicle or an object depending on what the camera mode expects. | ||
==Syntax== | ==Syntax== | ||
Revision as of 19:25, 24 February 2008
| This article needs checking. | |
Reason(s): This function doesn't work for vehicle elements? Returns always false and doesn't set the target to vehicle. -- Awwu 13:25, 24 February 2008 (CST) |
This function allows you to set a player's camera to follow a specific element. This could be another player, a vehicle or an object depending on what the camera mode expects.
Syntax
Click to collapse [-]
Serverbool setCameraTarget ( player thePlayer, element target )
Required Arguments
- thePlayer: The player whose camera you wish to modify.
- target: The element that you want the camera to follow.
Click to collapse [-]
Clientbool setCameraTarget ( element target )
Required Arguments
- target: The element that you want the local camera to follow.
Returns
Returns true if the function was successful, false otherwise.
Example
This is an example of how one could implement a spectator function. Using the left and right arrow keys you can view other players. Note that this code isn't complete as it doesn't take into account joining or quitting players.
Click to collapse [-]
Client scriptg_Players = getElementsByType("player") -- get a list of all players in the server
for i,aPlayer in ipairs(g_Players) do -- find out what index the local player has in the list
if aPlayer == getLocalPlayer() then
g_CurrentSpectated = i
break
end
end
function spectatePrevious() -- decrement the spectate index and spectate the corresponding player
if g_CurrentSpectated == 1 then
g_CurrentSpectated = #g_Players
else
g_CurrentSpectated = g_CurrentSpectated - 1
end
setCameraTarget(g_Players[g_CurrentSpectated])
end
function spectateNext() -- increment the spectate index and spectate the corresponding player
if g_CurrentSpectated == #g_Players then
g_CurrentSpectated = 1
else
g_CurrentSpectated = g_CurrentSpectated + 1
end
setCameraTarget(g_Players[g_CurrentSpectated])
end
-- Bind above functions to arrow keys
bindKey("arrow_l", "down", spectatePrevious)
bindKey("arrow_r", "down", spectateNext)